Author Topic: Marcem Rants: Instant Kills  (Read 10900 times)

Take tf2 for example, each bullet takes time to hit a target, you have to calculate where the bullet will be compared to your target. It takes skill.
Take CoD. You die from like 2 hits and all the guns are instahits. It's who saw who first.

If you have a decent aim it's who saw who in EVERY FPS. When you look at an enemy you want to headshot him, not shoot him in the torso. And I agree that the bullets being raycasted is slightly annoying but it can't possibly affect the game in a big manner.

If you have a decent aim it's who saw who in EVERY FPS. When you look at an enemy you want to headshot him, not shoot him in the torso. And I agree that the bullets being raycasted is slightly annoying but it can't possibly affect the game in a big manner.
You're incredibly thick.

You have to calculate in under a second where your bullet will be and where your target will be. In games where bullets raycast you can just aim and hold down the fire button.

-implications-
LOL.
Kid you are just running out of arguments if you're accusing me of spray and pray.

LOL.
Kid you are just running out of arguments if you're accusing me of spray and pray.
Pray and spray works if you're supressing
However teamwork is beyond most people lol

You're incredibly thick.

You have to calculate in under a second where your bullet will be and where your target will be. In games where bullets raycast you can just aim and hold down the fire button.

I understand the huntman or whatever you guys call it is slow, but are bullets in TF2 seriously that slow?

Even from half a map in Half Life 2, it's easy to take a shot on a moving person with the crossbow.


LOL.
Kid you are just running out of arguments if you're accusing me of spray and pray.

Then deal with it. If you can't hit a sniper on a ledge even with a assault rifle, you suck and should stop playing said game.



I understand the huntman or whatever you guys call it is slow, but are bullets in TF2 seriously that slow?

Even from half a map in Half Life 2, it's easy to take a shot on a moving person with the crossbow.
They're not slow so to speak, but they dont raycast like in 99% of shooters.

Half Life 2 Maps are small and the AI is thick as pigstuff.

Take tf2 for example, each bullet takes time to hit a target, you have to calculate where the bullet will be compared to your target. It takes skill.
Take CoD. You die from like 2 hits and all the guns are instahits. It's who saw who first.
Alright, so it does do that in TF2, I was so used to other games I felt it was lag.

They're not slow so to speak, but they dont raycast like in 99% of shooters.

Half Life 2 Maps are small and the AI is thick as pigstuff.

So walking in a zig-zag pattern is only possible with a high-end AI?

So walking in a zig-zag pattern is only possible with a high-end AI?
I didn't say that
I said they stand in the open, run in straight lines and are generally predictable

-more implications-
I suggest you quit while you're just slightly behind. First of all, stop jumping to conclusions and making up hypothetical situations. Second, I never said anything about attacking a sniper on a ledge with an assault rifle. The problem I have with snipers is their cross-map killing ability. The only direct counter to a sniper is another sniper. Everything else is just free points until they get close, and then the minor skill requirement for playing sniper appears.

In addition, they are a totally useless class in every game they appear in. Take TF2 for example again. If spies were removed, engineer nests would be overpowered. If engineers were removed, defense would be much harder. If medic was removed, there would be no way to heal aside from health packs or dispensers. If sniper was removed, nothing would be any different except there is one less instant-kill class. Never in my entire experience gaming has the tide of a battle been turned by a sniper.

I didn't say that
I said they stand in the open, run in straight lines and are generally predictable
Don't even bother arguing with him anymore, he jumps to conclusions faster than a frog with a rocket up its ass.

he jumps to conclusions faster than a frog with a rocket up its ass.
now you're a texan

I didn't say that
I said they stand in the open, run in straight lines and are generally predictable

Apart from the staying in the open part, actual humans do the same. You snipe them when their head is out of the cover for a second or when they're moving behind another crate.


Also ; Jumping to conclusions? I have played that game and racked up more than 20 hours of total playtime on my friend's computer. If TF2 is the only FPS you have ever played and Steam if the only games network you have ever experienced, you have a problem.



Also I hate BFBC2 but I like the snipers because they behave semi-realistic.