What if every bullet would apply bleeding damage?
Let's say a sniper hits you in the head. Because you always play a class that uses close-combat weapons, you hate them and you always want to know when they have you in their sights/and or hit you. Let's say a headshot gives you 80 percent damage.
Being a headwound, it should bleed heavily, so let's say 10 HP every 2 seconds.
If you don't duck into cover, select your syringe and inject yourself, you're forgeted.
But it still gives you time to react.