Name: Bob Health: 100/100 (Armor 10/50) Cash: $2250
Status: Working on Base Defenses
Inventory: M14 w/bayonet with 20/80 rounds (7.62 mm) Dual .44 Magnums (holstered) w/speed reloader with 6/6/99 shells (.44 rounds), hand-crank radio/flashlight, Katana sword, Backpack, Big medkit (10 uses left), 8 vials of zombie "cure", rations, 3 Twinkies,vial (50% left) of healing stuff/syringe for it
Location:LoS Forward Base, MD
The super zombie attack happened.
I saw Ash severely weaken it, then fall unconscious as it punched him. I pulled out one .44, aimed it at the thing's head, and fired.
Its head, already weakened from the blow Ash dealt, exploded, and it fell to the ground, dead.
I go to Ash and wake him up. I then pull out his medkit and patch him up [
+10 health, bleeding stopped]
Then, struck by inspiration, I go to the machine shop and fashion some knee end elbow pads for Ash out of some spare material.
"Here," I say, handing him the armor. "Use it well." [
Ash acquired Knee and Elbow Pads (+10 Armor)]
I then go to repairing the defenses.
Name: Bob Health: 100/100 (Armor 10/50) Cash: $2250
Status: Working on Base Defenses
Inventory: M14 w/bayonet with 20/80 rounds (7.62 mm) Dual .44 Magnums (holstered) w/speed reloader with 6/6/98 shells (.44 rounds), hand-crank radio/flashlight, Katana sword, Backpack, Big medkit (10 uses left), 8 vials of zombie "cure", rations, 3 Twinkies,vial (50% left) of healing stuff/syringe for it
Location:LoS Forward Base, MD