Name: Bob Health: 100/100 (Armor 10/50) Cash: $2850
Status: Running toward Flemming
Inventory: M14 w/bayonet with 20/76 rounds (7.62 mm) Dual .44 Magnums (holstered) w/speed reloader with 6/6/98 shells (.44 rounds), hand-crank radio/flashlight, Katana sword, Backpack, Big medkit (10 uses left), 8 vials of zombie "cure", rations, 3 Twinkies,vial (50% left) of healing stuff/syringe for it
Location:LoS Forward Base, MD
I come to Flemming, saying, "Goddamnit, I told you to listen to me, idiot." I quickly make sure he'll live
[Flemming's health not below 30], then go make sure nothing else is attacking.
Then, I see a guy in a gas mask come up to me.
Bob: Matthews? It can't be!
Matthews: It is.
Bob: Help me with Flemming over here. This kid always manages to hurt himself.
Matthews: Okay.
We put Flemming in a bed, where he sleeps normally.
"Check this out," I say, pulling out another white tube. "It's some homemade pipe bombs. I have another 10 of these. All you need to make then is some gasoline, a piece of string, a section of PVC tubing, and some black powder."
"Cool." Matthews replies.
I decide to keep an eye on Flemming.
Name: Bob Health: 100/100 (Armor 10/50) Cash: $2850
Status: Watching Flemming
Inventory: M14 w/bayonet with 20/76 rounds (7.62 mm) Dual .44 Magnums (holstered) w/speed reloader with 6/6/98 shells (.44 rounds), hand-crank radio/flashlight, Katana sword, Backpack, Big medkit (10 uses left), 8 vials of zombie "cure", rations, 3 Twinkies,vial (50% left) of healing stuff/syringe for it
Location:LoS Forward Base, MD
Also, Blaze, how does Flemming gain 9 health from an explosion?