Poll

Would you like to see another event like this in the future?

Yes
38 (97.4%)
No
1 (2.6%)

Total Members Voted: 39

Author Topic: Spring Break Madness (Challenge Complete!)  (Read 12672 times)


No! Drowning Vehicles!


I've got a server up with all of the add-ons (And a future update to HUD Prints)

idea for dogfight player

make it so when you are in the air if you double hit space a paracute pops out and goes away when you hit the ground

No

There's already a parachute weapon

No

There's already a parachute weapon
Takes up inventory.

This would be better.

Number 8 is revealed!

Some of you I fooled, some of you I didn't.

All add-ons are revealed! VOTE!
I got it right!

I will Hijack your ass. Trololol. Also, I like the ranks, but could you make them have to be setup manually?

Update.

Apparently Ephi delayed ranks and wanted me to change something.

Good thing too, as I found a bug in it.

I will Hijack your ass. Trololol. Also, I like the ranks, but could you make them have to be setup manually?

Quote from: Ranks.cs
%i = 0;
$Rank::Title[%i] = "Recruit"; %i++;
$Rank::Title[%i] = "Apprentice I"; %i++;
$Rank::Title[%i] = "Apprentice II"; %i++;
$Rank::Title[%i] = "Private I"; %i++;
$Rank::Title[%i] = "Private II"; %i++;
$Rank::Title[%i] = "Specialist I"; %i++;
$Rank::Title[%i] = "Specialist II"; %i++;
$Rank::Title[%i] = "Corporal I"; %i++;
$Rank::Title[%i] = "Corporal II"; %i++;
$Rank::Title[%i] = "Sergeant I"; %i++;
$Rank::Title[%i] = "Sergeant II"; %i++;
$Rank::Title[%i] = "Sergeant III"; %i++;
$Rank::Title[%i] = "Officer I"; %i++;
$Rank::Title[%i] = "Officer II"; %i++;
$Rank::Title[%i] = "Officer III"; %i++;
etc.
etc.

Just change those.

I KNEW IT 8 WAS HIJAKING

Can someone tell me if there is a way to make an event work ONLY if the player is a recruit?

(And if there is, please give an example of the event)

Yes.

Two methods:

Method A:
Code: [Select]
[X] 0 [0] onActivate -> Self -> VCE_ifValue -> [<var:cl:rank>] == [0] [ ]
[X] 1 [0] onVariableTrue -> Client -> centerPrint -> [<color:FFFFFF>You are a Recruit!] [3]
[X] 2 [0] onVariableFalse -> Client -> centerPrint -> [<color:FFFFFF>You are not a Recruit!] [3]

Method B:

Code: [Select]
[X] 0 [0] onActivate -> Self -> VCE_ifValue -> [<var:cl:clanPrefix>] ~= [Recruit] [ ]
[X] 1 [0] onVariableTrue -> Client -> centerPrint -> [<color:FFFFFF>You are a Recruit!] [3]
[X] 2 [0] onVariableFalse -> Client -> centerPrint -> [<color:FFFFFF>You are not a Recruit!] [3]

Double Toast.

Even though the server status may say that my server is down, I assure you that it is up and running.

Wait, so hijacking? 
I need to see this on a server before I vote for it.

So, Recruit would be 0 and promotions after would count upward?