Poll

Do you support the creation of the solid eye?

Yes
12 (85.7%)
No
0 (0%)
I have no idea what that is.
2 (14.3%)

Total Members Voted: 14

Author Topic: Solid eye system  (Read 4844 times)

Approved.


Sweet thanks, i'll be sure to get it to you as fast as i can.  I thought so, but wouldn't 10+ of those cause a laggy server?

The player node thing, you should tell me more about what you're saying.In the game, it is used as your HUD basically. It targets items/guns, tells you if they're ID locked, tells you how much health your enemies have left when you point at them, has a radar, tells the enemies emotions, can be binoculars. it also has a night vision mode.

However not all of these things may be possible.


Dammit KadeBL I need the models and everything if you want it scripted. And if you want build in sounds you will have to upload them to Mediafire.

Betatest
Name: Donro
ID:13931

What does it do?


Beta Tester

Name: Reverb
ID: 22972
« Last Edit: March 16, 2011, 01:15:18 AM by Shadowed999 »

What does it do?


Beta Tester

Name: Reverb
ID: 22972
Read the thread before you post.
I hope no one caught my ninja

Beta Tester = Leech

You're all jumping in a rowboat to later complain it's not a cruise liner. Lets hope you don't tip this.

Betatest
Name: Donro
ID:13931

What does it do?


Beta Tester

Name: Reverb
ID: 22972
Beta Tester = Leech

You're all jumping in a rowboat to later complain it's not a cruise liner. Lets hope you don't tip this.
approved.




Read the thread before you post.
I hope no one caught my ninja
I caught it.

Betatester please.
Ingame name Watcher
ID 7218.
Ideas: L to toggle modes.
Mode 1: Off. Doesn't affect player other than SOLID EYE in the corner.
Mode 2: Night Vision. Works like the night vision goggles. SOLID VISION 1 in corner
Mode 3: Thermal Vision. Bricks would be glowing blue, enviroment dark blue, vehicles orange, items yellow and players red. SOLID VISION 2
Mode 4: Advanced Targeting. Players would have {+} over them, with name next to it. Vehicles would have orange with name next to it, and items yellow with name next to it. SOLID TARGETING in corner.
Mode 5: Infared. Red vision, like the Night Vision, but red. Players would pulse a brighter red, and their head would be grey.
I don't know if all of these are possible, but they sure are cool.
« Last Edit: March 16, 2011, 03:53:58 PM by Watcher In The Myst »

Betatester please.
Ingame name Watcher
ID 7218.
Ideas: L to toggle modes.
Mode 1: Off. Doesn't affect player other than SOLID EYE in the corner.
Mode 2: Night Vision. Works like the night vision goggles. SOLID VISION 1 in corner
Mode 3: Thermal Vision. Bricks would be glowing blue, enviroment dark blue, vehicles orange, items yellow and players red. SOLID VISION 2
Mode 4: Advanced Targeting. Players would have {+} over them, with name next to it. Vehicles would have orange with name next to it, and items yellow with name next to it. SOLID TARGETING in corner.
Mode 5: Infared. Red vision, like the Night Vision, but red. Players would pulse a brighter red, and their head would be grey.
I don't know if all of these are possible, but they sure are cool.
Good ideas, i like them, but im not sure changing the color of the environment works. targeting players should, and i like what you've suggested. adding btw


I will script this if somebody tells me what it does.

I will script this if somebody tells me what it does.
We have robo dude but i gotta get the model ready and such.
It'll be finished shortly :)

Maybe a zoom feature that you controls  how much to zoom?

Maybe a zoom feature that you controls  how much to zoom?
Binoculars :D

This could have a heath re-generater built in it kind of like a rig from dead space.

This could have a heath re-generater built in it kind of like a rig from dead space.
Maybe.. Don't you regenerate anyways?

Oh and watcher, L would conflict with T+T if anyone has it
« Last Edit: March 17, 2011, 08:06:11 PM by KadeBL_ID12958 »