Author Topic: Improving the TDM mod  (Read 1439 times)

Spaceguy's TDM mod, while useful, needs some more features in my opinion. mostly team options.

NEW OPTIONS - team based

Team lives - Makes a certain team have X amount of lives. PERFECT for player based zombie survival

Swap teams on kill? - When someone on this team kills someone, the victim is swapped to his killer's team. Also perfect for zombies.

Starting players - When the minigame resets, this team will have X players (E.G, this team will have 1 player while the other has 12.) PERFECT for 1 vs 10 type things.

Exclude from auto sort? - self explanatory

Win on round end? - Only one team can have this

GLOBAL OPTIONS

Disable scores on bottomprint - I find these annoying in gamemodes that are not 100% Deathmatch.

WHAT THIS MAKES -

100% player driven zombie survival

Minecraft creepers V humans

Laser tag like the Gmod gamemode

Thoughts/suggest more suggestions  :cookieMonster:
« Last Edit: March 16, 2011, 06:24:53 AM by Mecha »

some of this can be done such as-
DoTeam event can allow teamswapping with events
There are already team lives though.
Uniforms.....?

some of this can be done such as-
DoTeam event can allow teamswapping with events
There are already team lives though.
Uniforms.....?

Team lives is lives PER TEAM

Red has infinite lives, blue has 3.

Uniforms: everyone in the mini wears the same clothes.

Team lives is lives PER TEAM

Red has infinite lives, blue has 3.

Uniforms: everyone in the mini wears the same clothes.

Uniforms are already implemented in TDM.

Uniforms are already implemented in TDM.

Not in free for all.

some of this can be done such as-
DoTeam event can allow teamswapping with events
I never really understood what this mod did...

Not in free for all.
Set them all on same team
Enable Teamkill
Enable uniforms
Make teamkill points go up not down
???
Profit.

Set them all on same team
Enable Teamkill
Enable uniforms
Make teamkill points go up not down
???
Profit.

Oh
My
God.

Why did I never think of this??