Author Topic: Alliance System  (Read 1495 times)

The Alliance system is a mod for Death matches
With the alliance system you can invite players to create an alliance with them

EX: Bob wants to team up with Bill so Bob sends Bill an Alliance invite. Bill then can accept or decline th invite. if he accepts their on a team more people can join the alliance if they alliance with either Bob or Bill. He accepts but he doesn't like the way Bob plays so He breaks the alliance.

This is what you can do with the alliance system

This will essentially create a whacked up team deathmatch, with possibly around 10 teams or more of two or three players each.

Stick with a deathmatch. If you want to join forces with someone else, tell them and don't shoot each other. In real life, you can shoot your alliances.

I personally hate alliances like this. Whenever I hosted a DM (not very often) I would break these apart by killing one of them and making a fake death message saying the other person killed them. Then repeat a few times until they actually do start killing each other :cookieMonster:



But seriously, these usually result in one of two things: either the one alliance becomes so powerful that anyone who isn't in it doesn't stand a chance, or you get a
a whacked up team deathmatch, with possibly around 10 teams or more of two or three players each.

Actually would be cool to see a
whacked up team deathmatch, with possibly around 10 teams or more of two or three players each.

I wish the TDM mod could support more teams.

Also, you could make it so members of an alliance can vote to kick someone out if they're TK'ing?

Also, you could make it so members of an alliance can vote to kick someone out if they're TK'ing?
I thought the entire point of a scripted alliance system would be to prevent TKing

I thought the entire point of a scripted alliance system would be to prevent TKing

Well, from my understanding of this, he wants basically just alliances and maybe alliances can pick a color, but maybe RTB pref to pick whether friendly fire is on?

Wait what? Let's just stick with a simple mod here, guys.

Wait what? Let's just stick with a simple mod here, guys.

So, to make it simple:

Commands: /startalliance: Starts an alliance and gives it a color.
/joinalliance[color]: lets you join an alliance, typing just /joinalliance gives you a list of the alliances available.
/leavealliance: You leave whatever alliance you are in.

Prefs:
Number of alliances, if people in alliance can damage each other, number of people in an alliance.
« Last Edit: March 20, 2011, 08:49:08 PM by BobSevenSevens »

So, to make it simple:

Commands: /startalliance: Starts an alliance and gives it a color.
/joinalliance[color]: lets you join an alliance, typing just /joinalliance gives you a list of the alliances available.
/leavealliance: You leave whatever alliance you are in.

Prefs:
Number of alliances, if people in alliance can damage each other

Don't forget a pref on a limit on how many can be in an alliance.

Don't forget a pref on a limit on how many can be in an alliance.

True.

The only way this could possibly be balanced is if players were limited to a single buddy ally.

Quote
The only way this could possibly be balanced is if players were limited to a single buddy ally.
I agree with that (even tho it counter acts my first Post) the more I pondered the idea it seemed it could be an endless chain of teams (everyone being an ally)

instead of alliance, why not just call it a team?

instead of alliance, why not just call it a team?

Would get confused with a TDM. This is a death arch - with this system you could have 7 players, with the "teams" being 3 on 2 on 2, 3 on 2 on 1 on 1, etc.

seems basicaly like teams to me... player made teams