Author Topic: Rift™ - stop playing with legos and be civil  (Read 15241 times)

All MMOs I have ever seen built upon the foundation, that is how it works. Rift added Rifts/invasions/conquests and that is their ace up the sleeve. If you want them to completely rebuild the foundation that makes no sense. The foundation is what makes something what it is. Here is a properly uses brown townogy to show you stupid your brown townogy is:

All cars have the same foundation, they have wheels and a place for you to sit in them, they have a steering wheel, they have pedals to go and stop, and they have brakes. Most people would argue that all cars are basically the same except in appearance, but some cars cost a lot more, usually because of minor details like more power, more electronics, or more luxuries. No one would argue that we should completely redo the basics of cars and get rid of the wheels and the cab and the pedals, because they are necessary in order to be considered cars.
This was never about remaking the foundation. Holy forget. It was about building upon it and improving it. Not aways doing the same loving thing over and over again. You're brown townogy about cars only reinforces this. Cars keep getting better and better. They have additional features that aren't just flashy but have very specific functions for the sake of convenience. At it's core it's still a motorized vehicle, yes, but a car now and a car from 50 years ago is no where near the same in overall functionality. MMOs from 10 years ago are still similar to MMOs being produced now.


Do you really think everyone making new games aren't trying to be original?
Yes, because a lot of developers only care about the money. Think about it. World of Warcraft pulls in over 2 billion a year in profits, it's clearly doing something right, is it not? So, developers make a game similar enough to allow people to ease into it better, and then offer certain flashy features to draw the players in, hoping that the player stays.

Rift has built upon and improved it. They have the new rift and invasion and conquest system with dynamic worlds. If you ignore the invasions they eventually take over and destroy towns and multiply larger and larger. The invasions and conquests are also pretty unique and the most fun I've ever had in an MMO. So I would like to know what you classify as building upon and improving it?

Also WoW is the poster boy of unoriginality. The only thing they have that they didn't steal is the dungeon finder tool and cross server play, which is more of a convenience than an improvement, and it was merely to make up for the fact that no one dungeons or PVPs under 85 because they gave no motivation to do so. I can't name anything else WoW has that wasn't in previous games. Also to assume WoW is popular because it is a model MMO is stupid, it is popular because it is insanely easy and easy is what the majority wants. WoW even added achievements solely because WAR came out and everyone loved the achievement system it had.

Again, I'm not talking specifically about Rift. I also don't believe I said WoW is unique, only merely use it in examples because many games seem to try and copy it specifically given that it has the largest following.

Anyways, I'm going to conclude my point simply by saying that developers should be looking to create features in the hopes that they become a new standard. When new standards are achieved, the core functionality of something is permanently improved and therefore can further be expanded upon. If no one can make changes that stick the core functionality will always remain the same. Going back to the car brown townogy, ten or so years ago it was a premium feature to have security and power locks, now it's pretty much standard.

Brickwalls can suck my richard.
I want a list of both game's features and the features should be unique to WoW so that Rift can claim it to be a new WoW, and not just some ordinary non-features that's available in any MMO/MMORPG.

Brickwalls can suck my richard.
I want a list of both game's features and the features should be unique to WoW so that Rift can claim it to be a new WoW, and not just some ordinary non-features that's available in any MMO/MMORPG.

Only thing unique in WoW is the cross-server PVP and dungeons.

Only thing unique in rift is the dynamic rift/invasion/conquest system. And maybe the class system depends on how you look at it.

But skele has conveniently changed his argument from "It's a wow clone" to "all MMOs are generic."

No, that's not what I meant.
I want you to list me a feature of WoW that only WoW had/has and that is unique to WoW but that Rift copied.

No, that's not what I meant.
I want you to list me a feature of WoW that only WoW had/has and that is unique to WoW but that Rift copied.

Well rift does have the cross-server PVP, not the cross-server dungeons, but hell who wouldn't want cross server PVP.

Only thing unique in WoW is the cross-server PVP and dungeons.

Only thing unique in rift is the dynamic rift/invasion/conquest system. And maybe the class system depends on how you look at it.

But skele has conveniently changed his argument from "It's a wow clone" to "all MMOs are generic."
Actually I'm pretty sure I've been referring to MMOs in general for the entire argument. My initial posts in this topic were targeted toward the title of the topic. This past argument all sparked from me pointing out that your hospital/hotel brown townogy wasn't the same as rky's brick brown townogy. The only other time I mentioned WoW was either stating a personal opinion or using it as an example.

I'll let you believe what you want, though.

Actually I'm pretty sure I've been referring to MMOs in general for the entire argument. My initial posts in this topic were targeted toward the title of the topic. This past argument all sparked from me pointing out that your hospital/hotel brown townogy wasn't the same as rky's brick brown townogy. The only other time I mentioned WoW was either stating a personal opinion or using it as an example.

I'll let you believe what you want, though.

I accept your apology.

Now we can get back on topic.

This was never about remaking the foundation. Holy forget. It was about building upon it and improving it. Not aways doing the same loving thing over and over again. You're brown townogy about cars only reinforces this. Cars keep getting better and better. They have additional features that aren't just flashy but have very specific functions for the sake of convenience. At it's core it's still a motorized vehicle, yes, but a car now and a car from 50 years ago is no where near the same in overall functionality. MMOs from 10 years ago are still similar to MMOs being produced now.
But cars 10 years ago are still similar to cars being produced now.

But cars 10 years ago are still similar to cars being produced now.
:cookieMonster:

I don't like it personally, but I think it's kinda cool your dad plays with you.

I don't like it personally, but I think it's kinda cool your dad plays with you.

You bumped a game topic from page 2, maybe page 3, to say you don't like it?

Jacky posted yesterday

I posted yesterday

You bumped a game topic from page 2, maybe page 3, to say you don't like it?
Jacky posted yesterday

I posted yesterday