Author Topic: Rift™ - stop playing with legos and be civil  (Read 15200 times)

His brown townogy makes sense. A brick wall is brick wall regardless of how you colour it or what type of stone you use. He's saying that developers need to build upon the basic MMORPG recipe (the brick wall).
But it's still a brick wall, right?


If it's just a brick wall regardless of how you colour it, why isn't it just still a brick wall if you build on it, making it taller or whatever? Technically, it's still a brick wall.

What that brown townogy really wants is that you build a wall out of wood with a window or something like that. But it's still kinda hard to relate how it's the same with games since you don't even know what you want.

If it's just a brick wall regardless of how you colour it, why isn't it just still a brick wall if you build on it, making it taller or whatever? Technically, it's still a brick wall.

What that brown townogy really wants is that you build a wall out of wood with a window or something like that. But it's still kinda hard to relate how it's the same with games since you don't even know what you want.
The idea is that the brick wall is the foundation to have something built from it. Developers need to take the MMORPG and build upon it, not just keep remaking the same thing.

The idea is that the brick wall is the foundation to have something built from it. Developers need to take the MMORPG and build upon it, not just keep remaking the same thing.

But the brickwall is kind of required or it isn't an MMORPG. If I decided to make an RTS game but didn't want to be a follower and decided to make it an RTS where you are in first person and instead of having all those dumb structures and army units you just played 1 character and that character had a leveling system because RTS games usually don't have leveling systems it would no longer be an RTS. I mean starcraft 2 and warhammer 40k are the exact same things, sure they have a few minor differences but in the end they have the same basics and offer nothing new to the table.

Rkynick makes it clear he hates MMORPGs and therefore feels every MMORPG company should be striving to make a new genre that he will find fun. He can't grasp the concept that people play MMORPGs to level and dungeon and quest and raid, and as long as the content is different people will enjoy it.

tl;dr Rkynick hates MMORPGs and is totally confused as to why MMORPG companies aren't making MMOFPS or MMORTS games. I'd like to hear of any genre where every game isn't the same at a basic level.
« Last Edit: March 22, 2011, 02:51:58 PM by Visage »

But the brickwall is kind of required or it isn't an MMORPG. If I decided to make an RTS game but didn't want to be a follower and decided to make it an RTS where you are in first person and instead of having all those dumb structures and army units you just played 1 character and that character had a leveling system because RTS games usually don't have leveling systems it would no longer be an RTS. I mean starcraft 2 and warhammer 40k are the exact same things, sure they have a few minor differences but in the end they have the same basics and offer nothing new to the table.

Rkynick makes it clear he hates MMORPGs and therefore feels every MMORPG company should be striving to make a new genre that he will find fun. He can't grasp the concept that people play MMORPGs to level and dungeon and quest and raid, and as long as the content is different people will enjoy it.

tl;dr Rkynick hates MMORPGs and is totally confused as to why MMORPG companies aren't making MMOFPS or MMORTS games. I'd like to hear of any genre where every game isn't the same at a basic level.
The idea is that the brick wall is the foundation to have something built from it. Developers need to take the MMORPG and build upon it, not just keep remaking the same thing.
I could really bold my entire quote since it's all applicable.

Of course they all need to have the "brick wall" but they don't need to just leave it as that. I've personally been finding every new MMO I've tried to be boring because they seem to be too similar to WoW and I'm bored of WoW. They try to be WoW because WoW is successful.

I could really bold my entire quote since it's all applicable.

Of course they all need to have the "brick wall" but they don't need to just leave it as that. I've personally been finding every new MMO I've tried to be boring because they seem to be too similar to WoW and I'm bored of WoW. They try to be WoW because WoW is successful.

They don't leave it at just that, are you blind? The only thing Rift has thats the same as WoW is everything that EVERY mmorpg has ever had and every MMORPG will ever have. I want you to name one thing they could add to the game that wouldn't make it a WoW clone, because apparently as long as it has a GUI and the theme of questing/leveling/dungeoning it is the exact same game. Also you're a newcigarette of sorts to MMOs and WoW was probably your first, but when WoW came out everyone was calling it EQ lite and how it was just an EQ1 clone with baby cartoon graphics. It had the leveling, it had the questing, it had the dungeoning, it was the exact same game.

http://forum.beyond3d.com/showthread.php?t=13301
« Last Edit: March 22, 2011, 03:13:27 PM by Visage »

They don't leave it at just that, are you blind? The only thing Rift has thats the same as WoW is everything that EVERY mmorpg has ever had and every MMORPG will ever have. I want you to name one thing they could add to the game that wouldn't make it a WoW clone, because apparently as long as it has a GUI and the theme of questing/leveling/dungeoning it is the exact same game. Also you're a newcigarette of sorts to MMOs and WoW was probably your first, but when WoW came out everyone was calling it EQ lite and how it was just an EQ1 clone with baby cartoon graphics. It had the leveling, it had the questing, it had the dungeoning, it was the exact same game.

http://forum.beyond3d.com/showthread.php?t=13301
My first MMO was Tibia about 12 years ago. It had stuff newer MMO's do not, such as non-instanced player housing and a vast underground world full of exploration and peril. Even looting upon death. World of Warcraft was simply my favourite because of the lore. I played WC3 long before WoW was even announced. I am simply reinforcing rkynicks brown townogy since you didn't seem to comprehend it.

Then, I stated my personal opinion. Stop being a loving arrogant ass.

The level of loving arrogance exhibited by a large portion of this forum is getting really old. You are not as amazing as you think you are.

UO had non-instanced player housing and was before Tibia. Also had the full looting, sounds like Tibia is a UO clone.

UO had non-instanced player housing and was before Tibia. Also had the full looting, sounds like Tibia is a UO clone.
Alright? I said newer, not older. The only MMO I know of that doesn't have non-instanced housing, that is new, is Darkfall. However, Darkfall is different.

Alright? I said newer, not older. The only MMO I know of that doesn't have non-instanced housing, that is new, is Darkfall. However, Darkfall is different.

So if rift had houses it wouldn't be a WoW clone?

non-instanced player housing and a vast underground world full of exploration and peril. Even looting upon death.
1. What's that?
2. So you can be under the ground. I thought most MMORPGs had this.
3. Looting things you kill also seems like something most MMORPGs have.

I might not be reading you right, so please clarify.

So if rift had houses it wouldn't be a WoW clone?
Not really?

Like I said already, I was reinforcing ryknicks brown townogy. The brown townogy in general. NOT SPECIFICALLY RIFT. I don't even know anything about Rift. I'm talking about clones in general here.

Anyways, I'm not going to bother arguing this anymore if you are going to continue to not get it.

1. What's that?
2. So you can be under the ground. I thought most MMORPGs had this.
3. Looting things you kill also seems like something most MMORPGs have.

I might not be reading you right, so please clarify.
1. I'm assuming this was targeted at the housing, in which case there are houses and guild halls within the game world, that you can see, and players/guilds can buy/rent them and store items in them and such.
2. Underground in the sense that it's multiple layers, I don't even remember how many anymore, I think it was 15 or more under sea level, and more above, that you could explore. Like you needed torches and rope to move through these things. It's not like in other MMO's were you go into a small cave and explore it, it's an large underground area.
3. Player looting, as in, you die, people can loot some of your items.
« Last Edit: March 22, 2011, 03:59:51 PM by Skele »

If you don't know anything about Rift, what the forget are you doing here?

2 people that assume you "don't get it" when you point out they are being stupid? It's like seeing a double rainbow!