So if rift had houses it wouldn't be a WoW clone?
Not really?
Like I said already, I was reinforcing ryknicks brown townogy. The brown townogy in general. NOT SPECIFICALLY RIFT. I don't even know anything about Rift. I'm talking about clones in general here.
Anyways, I'm not going to bother arguing this anymore if you are going to continue to not get it.
1. What's that?
2. So you can be under the ground. I thought most MMORPGs had this.
3. Looting things you kill also seems like something most MMORPGs have.
I might not be reading you right, so please clarify.
1. I'm assuming this was targeted at the housing, in which case there are houses and guild halls within the game world, that you can see, and players/guilds can buy/rent them and store items in them and such.
2. Underground in the sense that it's multiple layers, I don't even remember how many anymore, I think it was 15 or more under sea level, and more above, that you could explore. Like you needed torches and rope to move through these things. It's not like in other MMO's were you go into a small cave and explore it, it's an large underground area.
3. Player looting, as in, you die, people can loot some of your items.