Poll

What should I add next?

Worker Huts
9 (9.5%)
Hospitals
4 (4.2%)
Jails
4 (4.2%)
Warehouses
4 (4.2%)
Re-implement Farms and Crops
11 (11.6%)
Make the new graphics selectable without editing the .love file.
6 (6.3%)
Village Upgrades (Or upgrades in general)
15 (15.8%)
AI
39 (41.1%)
Other (State your idea in a post)
3 (3.2%)

Total Members Voted: 95

Author Topic: IsoLand - An Isometric Civilization-style Game (abandoned)  (Read 29719 times)

i've set it to round the camera offset variables when the mouse isn't down, because if I were to round it while panning as well camera movement would look choppy and stiff
meh
I suggest making separate types of objects for 2 height, 3 height, etc
also what's your steam

I suggest making separate types of objects for 2 height, 3 height, etc
stupid, pointless, and a waste of space, and it's barely variable.

right now I could set it to any value I wanted and make like 100 block tall mountains and stuff
also what's your steam
KingdaroBL

stupid, pointless, and a waste of space, and it's barely variable.
;-;

welp, fixed the loading empty file problem

and now to make tiles selectable

welp, fixed the loading empty file problem

and now to make tiles selectable
yes

nice game! cookies for you: :cookie: :cookie: :cookie: :cookie:


King what about we agree you will not get any food till this is done.
alright?

King what about we agree you will not get any food till this is done.
alright?
lol forget you


small bump (not really) just to let people who care know that I'm still working on it

i would give screens but I left my flash drive at school :(

i need to dropbox my work :/


King, how did you get it to look this good? I've made a simple game in Love2d but it looks like a turd moving on a pile of a bulimic high-schooler's vomit.

How on earth do I get it to work

How on earth do I get it to work
read op again.
King, how did you get it to look this good? I've made a simple game in Love2d but it looks like a turd moving on a pile of a bulimic high-schooler's vomit.
simple (somewhat) isometric drawing formulas.