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Author Topic: Inflatable Dinghy  (Read 7504 times)

Ok' I'm modeling my own but I will need someone else to do the other things, such as the script, mountpoints, textures(if necessary,)etc.

That's linked to the model... Textures can't take you more than 1 minute unless you want HD stuff, but that looks like stuff.

Ok, I have the quick and "blocko" model almost done. Personally I think it's pretty good for my first model, well, second anyway.

As I stated in an earlier post, I'm going to need someone else to do the scripting , placing of certain points on the model such as mountpoints, and I will also nesd someone to convert it to .dts format, for I cannot figure out how to install the .dts exporter in my blender.

Also, it would be nice if someone would tell me how to turn those verticies into faces or something like that. (I'm not too savvy yet on the names of certain entities)
« Last Edit: April 14, 2011, 09:01:48 PM by Kevune »

That's linked to the model... Textures can't take you more than 1 minute unless you want HD stuff, but that looks like stuff.

It's getting better. Keep in mind I made that little bit in about five minutes or less.

It's getting better. Keep in mind I made that little bit in about five minutes or less.
I want it :P

I want it :P
The add-on when it's released (if ever) or the model, or something of the sort?(idk)
cuz if this thing ever gets finished, I guarantee you it'll be my aquatic vehicle of choice too.


ANYWAYS,

Little bit more progress; gots mahself a motor!



I don't like this part.

Select the tip in edit mode, press W and press Bevel, then move the cursor around a bit and then click, then post new results. I think it should bevel to half, should be good enought.



I don't like this part.

Select the tip in edit mode, press W and press Bevel, then move the cursor around a bit and then click, then post new results. I think it should bevel to half, should be good enought.

Good 'nuff? (btw, thx)



Did in 14 minutes on clock.
 :cookieMonster:

stuff just realized I did it all in 1 mesh.

I hope exporter exports textures in UV Mapping..
« Last Edit: April 14, 2011, 09:07:27 PM by LeetZero »

Quote
Give me a model and I'll make it, inflator item and all.
I can't model worth a crap and the only tutorials I can find are outdated.
I can probably find a model on turbosquid or someplace like that, but I'm not sure if that's "allowed."
On second thought, I think I can make that model.



Did in 14 minutes on clock.
 :cookieMonster:


ohmystuff
It's pretty awesome, but not exactly what I had in mind, maybe we could get DrenDran to script both.
« Last Edit: April 14, 2011, 09:48:17 PM by Kevune »

Ok there's a problem...


ANOTHER Update:

Pretty much done with the model, might add more detail later.

I just wish I knew how to
TURN THE DAMN VERTICIES INTO FACES!
/frustration

Edit:
I just realized, this should probably be moved to modification discussion/help.

Double-Edit:

I finished the model, look at the beginning of thread.
« Last Edit: April 14, 2011, 11:05:18 PM by Kevune »

No I had it fixed, I accidentally made it all in 1 mesh, I want some parts not to be colorable, or less (or more) colorable.