Well, as some of you know, there's the 2x2F 90* print plate that allows you to basically make a wall print that is well... not part of the wall o.O
After searching on RTB, to no avail, I decided to ask my programmer friends who are better than me, I went down the line;
-RKY
-UnsungMaster
-Trigun
-NitramJ
-Clockturn
None of which knew how to do this, so I present to you a challenge Blockland forums, can you make this a 1x2F 90* print plate for me?
Here's the source code;
http://pastebin.com/JhMeE8wZOr;
2 1 5
SPECIAL
uu
xx
xx
xx
dd
1
0 0 0
2 1 5
COVERAGE: //TBNESW
0 : 4
0 : 4
0 : 99
0 : 99
0 : 99
0 : 99
----------------top quads:
1
TEX:SIDE
POSITION:
-1 0.1 2.5
-1 0.5 2.5
1 0.5 2.5
1 0.1 2.5
UV COORDS:
1 -0.09
1 1.09
0 1.09
0 -0.09
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
----------------bottom quads:
1
TEX:SIDE
POSITION:
1 0.1 -2.5
1 0.5 -2.5
-1 0.5 -2.5
-1 0.1 -2.5
UV COORDS:
1 -0.09
1 1.09
0 1.09
0 -0.09
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
----------------north quads:
5
TEX:BOTTOMLOOP
POSITION:
-0.5 0.5 -1.25
0.5 0.5 -1.25
0.5 0.5 1.25
-0.5 0.5 1.25
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
TEX:BOTTOMEDGE
POSITION:
-1 0.5 -2.5
1 0.5 -2.5
0.5 0.5 -1.25
-0.5 0.5 -1.25
UV COORDS:
-0.5 0
1.5 0
1 0.5
0 0.5
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
TEX:BOTTOMEDGE
POSITION:
-0.5 0.5 1.25
0.5 0.5 1.25
1 0.5 2.5
-1 0.5 2.5
UV COORDS:
0 0.5
1 0.5
1.5 0
-0.5 0
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
TEX:BOTTOMEDGE
POSITION:
-0.5 0.5 -1.25
-0.5 0.5 1.25
-1 0.5 2.5
-1 0.5 -2.5
UV COORDS:
0 0.5
1 0.5
1.5 0
-0.5 0
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
TEX:BOTTOMEDGE
POSITION:
1 0.5 -2.5
1 0.5 2.5
0.5 0.5 1.25
0.5 0.5 -1.25
UV COORDS:
-0.5 0
1.5 0
1 0.5
0 0.5
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
----------------east quads:
1
TEX:SIDE
POSITION:
1 0.1 -2.5
1 0.1 2.5
1 0.5 2.5
1 0.5 -2.5
UV COORDS:
0 -0.09
1 -0.09
1 1.09
0 1.09
NORMALS:
1 0 0
1 0 0
1 0 0
1 0 0
----------------south quads:
1
TEX:PRINT
POSITION:
-1 0.1 -2.5
-1 0.1 2.5
1 0.1 2.5
1 0.1 -2.5
UV COORDS:
0 1
0 0
1 0
1 1
NORMALS:
0 -1 0
0 -1 0
0 -1 0
0 -1 0
----------------west quads:
1
TEX:SIDE
POSITION:
-1 0.5 -2.5
-1 0.5 2.5
-1 0.1 2.5
-1 0.1 -2.5
UV COORDS:
1 1.09
0 1.09
0 -0.09
1 -0.09
NORMALS:
-1 0 0
-1 0 0
-1 0 0
-1 0 0
----------------omni quads:
0
-note-
I would love for the textures to be even as well, I could of course just change the top values to 1 1 5, but the texture would look forgeted.
So please, if possible.. help me out?