Author Topic: Over the shoulder playertype  (Read 4583 times)

The camera is clearly positioned to the right of the player.

But behind him..



Shoulderview.. Camera on the shoulder.. its not rocket science bud.

My goodness you are a moron. Over the shoulder view, or shoulder view as you call it, is what it implies. The camera is looking over the shoulder. Over the shoulder is a variation of 3rd person. If you want a first person over the shoulder view then your head would have to be behind your shoulders which would just be unnatural.

Of course it's behind the player. Where the forget else would it be? In front of them? Ten feet to the side? 'On your shoulder' is, in fact, behind you, and over the shoulder is, in fact, a type of 3rd person view.

I can move the camera close to the player :


But if you look down, the camera moves away again, and it you look up, you see nothing but your hand in the upper right corner

Still needs a crosshair.

I'd rather figure out what the forget he wants before I worry about something I'm pretty sure isn't even part of the player type

I only saw "over the shoulder" from the forum homepage, so I was misled.

Over the shoulder boulder-holder.

On-Topice: Cool idea, looks fun.

Your picture has the right idea.

Like on top of the shoulder.

Also i think it does look best with a crosshair

Bump. THIS is what he wants:


With a crosshair.

Yeah, see, all he was doing is repeatedly saying "I want over the shoulder, I don't want survival player, i want the camera over the shoulder" while most people would figure out after the first few times that's obviously not enough detail, and at least make an attempt to provide more detail. In this case, "move the camera closer to the player" would have been all the detail needed.
Though I'm still confused because every screenshot provided except for Stark's had the camera in about the same position and distance as survival player, the only difference making it look over the shoulder being the pose/stance of the player, which is an entire model change.
I'm not great with cameras and I don't feel like halfassing it, and I don't want to figure out a third person crosshair. If someone wants to continue where I left off, my previous screenshot is from setting cameraMaxDist to 1.5

Soon to Be really isn't very good at describing things lol..  He just says "I want an OVER THE SHOULDER, NOT suvivor's over the shoulder, a totally different over the shoulder..."

But based on pics, you basically just want survivor player with crosshair and camera to be closer to the player?..

Survivor player is third person. i CANT STRESS THIS ENOUGH...


I'm not looking for third person Ive explained it a billion times I'm sorry your not bright enough to understand but i said a camera view on top of the shoulder a bazillion times that's not behind the player that's just by the player on HIS SHOULDER.


You guys are just idiots for not being able to comprehend the idea's I'm explaining.

Survivor player is third person. i CANT STRESS THIS ENOUGH...
You are absolutely, 100% correct. However, over-the-shoulder is third person as well. Third person view is when the character your are controlling is visible. In over-the-shoulder, the character you are controlling is visible. Over-the-shoulder is a type of third person.

I'm not looking for third person Ive explained it a billion times
The only 'explanation' you gave was the piss-poor description of "on top of the shoulder" (which in my mind, would look a little something like this, with the camera on top of my shoulder) which several people found to be not enough information to distinguish it from the exisiting survival player. All you needed to say was "move the camera closer to the player." A semi-intelligent person would have figured this out after the previous descriptions failed multiple times to accomplish the task. An intelligent person would see the potential confusion before making the topic, and clarify what he wants in the OP. You are neither the former, nor the latter. You are an idiot.

You guys are just idiots
Your posts contain very little information, and are basically reposts of things you've already said, which has already been said to not contain enough information. And we are the idiots?

Back to a point I was trying to make in a previous post, which was, of course, completely ignored by you: Take an example of what you want, such as the Left 4 Dead 2 screenshot. Imagine Nick facing directly forward, as a Blockhead does, but leaving the camera in the same exact place. You're left with what is basically just like survival playertype. You see, half of the requirement for a proper over-the-shoulder playertype is the pose of the character, which would require a remodel of the player to do it well, as well as a remodel of many weapons if you want the hands at the perfect angle. Survival player is pretty much the closest I can imagine without remodeling stuff. Moving the camera really close to the player, like one of my previous screenshots, or Stark's, is a really poor and lazy way of doing it, as it creates a huge blindspot on the right side of your screen.
« Last Edit: April 02, 2011, 06:57:31 PM by Headcrab Zombie »

Third person means you can see some of your body!
What you're asking for is to see some of the player's body!

Get it through your thick skull.

Of course it's behind the player. Where the forget else would it be? In front of them? Ten feet to the side? 'On your shoulder' is, in fact, behind you, and over the shoulder is, in fact, a type of 3rd person view.

I can move the camera close to the player :


But if you look down, the camera moves away again, and it you look up, you see nothing but your hand in the upper right corner

Jesus.. all i wanted was this..
Or something like the one in the original post.
« Last Edit: April 02, 2011, 07:34:36 PM by Soon To Be »