Author Topic: Surreal Cosmos (Game Project)  (Read 13251 times)

aaaaaaaaa i need to make some sounds
then make them. ._.'

I could do some sounds, just need to know what you want.


Checklist of all sounds I know we need/might need:
  • Firing weapons of different kinds
  • Melee weapon sounds
  • Footsteps
  • Jumping
  • Enemy sounds
  • blips and beeps

Do you need it stereo/mono?

I think either will work since it isn't three-dimensional.

edit:

The audio files need to be mono, 8 bit and 44KHz.


I can do additional art!

Worked on the terminal GUI and typeEffect function.

added things:

  • terminal typeEffect that doesn't need new lines
  • ability to make your own typeEffects using a relatively simple system.

example of how easy it is to make your own typeEffect:

Code: [Select]
function typeEffect_effect(%msg, %int, %sym)
{
  //Code for typeEffect here.
}

and call the typeEffect function like so
typeEffect("effect", "Hello, my name is Watson.", 50, "_");

Just some info for anyone who may be interested in doing that in the future.

edit: basically what the typeEffect function does is this

if the type is "echo" and the message is "hello" and the symbol is "_":

h_
he_
hel_
hell_
hello_

at the rate %i*%int, which means how ever man ms you put in the %int argument, that's how long it takes for the next message to come up.

edit 2:

Added map support. Have a file in the mod folder called maps.mapFl and have the file names of the maps. It will automatically add them to the levels folder.
« Last Edit: April 14, 2011, 07:22:56 PM by otto-san »

aaaaaaaaa i need to make some sounds
Hey, I can rip sounds from Fo3 if that'd be okay.

but depending on the full on style of the game the bit rate of them may sound a bit out-of placed...

If the sounds are generic and probably widely used anyways, sure.

why am i so lazeeeeee
Sorry for triple post.

Made some weapon art things

-basic melee
-pellet
-basic ranged


cybertails, you only need the positions, not the weapons.

so i need to remove the wepins?