Poll

Do you like GIMP Adventures?

Make it look more crappy.
2 (28.6%)
Stop taking suggestions and make a real storyline.
0 (0%)
OGM U KOPYD MSPA!
1 (14.3%)
It's perfect :D
4 (57.1%)

Total Members Voted: 7

Author Topic: GIMP Adventures  (Read 1738 times)

>Use the key on the door knob

The cone shape of the key doesn't unlock the door.
plug in the key and try the door again

There are no outlets in the room!

Use drill on door knob.

Jesus forget guys.

Dang it, i totally forgot about that..


>Drill the door knob

Dang it, i totally forgot about that..


>Drill the door knob

olol

>UNLOCK THE DOOR WITH THE DRILL

Use drill on door knob.

Jesus forget guys.
>UNLOCK THE DOOR WITH THE DRILL

THE KEY SHAPE OF THE DRILL WORKED!

YESSSS. I FINALLY GOT A SINGLE INTELLIGENCEZ.
Dang it, i totally forgot about that..


>Drill the door knob
You didn't get it? Whenever you asked for a key, you get a drill. Whenever you ask for drill, you get a key!
« Last Edit: April 03, 2011, 09:22:05 PM by TristanLuigi »

>TAKE THE DRILL LEAVE THIS PLACE

>TAKE THE DRILL LEAVE THIS PLACE

Not enough inelligence - you don't know the way out of the place! You do, however, know you must walk out the door.

>TAKE THE DRILL OPEN THE DOOR WALK THROUGH THE DOOR

Stop ripping off Problem Sleuth, if you don't mind.

>TAKE THE DRILL OPEN THE DOOR WALK THROUGH THE DOOR.

You are in the hall. But you don't have a name yet! All we know is that it starts with an M. Name him!

-hall-
You are in the hall. But you don't have a name yet! All we know is that it starts with an M. Name him!
Since nobody named him, I say:
>>Your name is Matt.
D: Nobody is posting D:
« Last Edit: April 03, 2011, 09:45:02 PM by TristanLuigi »

>Go in the door marked M

>Go in the door marked M

You realize that would be a stupid idea because that's where you just came from! This thought DOES, however, make you go up to 2 INTELLIGENCE!

>Go in the door marked W