Author Topic: OnBrickTakeDamage Events  (Read 323 times)

Hey guys, I am making a build and I need an event that takes a certain amount of damage, something like:

1. OnProjectileHit / self / TakeDamage_____
2. OnBrickTakeDamage / self /  FakeKillBrick_____

I know their's probably something wrong with the events I put up, but you know what I mean.

Also, if there is already a way to do this with events, can someone please post how?

Thanks
« Last Edit: April 07, 2011, 04:48:17 PM by (Larry) »