Hey guys, I am making a build and I need an event that takes a certain amount of damage, something like:
1. OnProjectileHit / self / TakeDamage_____
2. OnBrickTakeDamage / self / FakeKillBrick_____
I know their's probably something wrong with the events I put up, but you know what I mean.
Also, if there is already a way to do this with events, can someone please post how?
Thanks