Author Topic: Stuff you hated most about video games.  (Read 3286 times)

A part im stuck on HL: opposing force, the pit worm part.

Ravenholm
we don't go to ravenholm anymore.
But seriously, I wasn't that hard to rush the forget out of the place.

mount'n'blade warband demo at start

a loving count startles me while i'm raiding a village

we don't go to ravenholm anymore.
But seriously, I wasn't that hard to rush the forget out of the place.
I dislike being stcuk with only a grav gun and dead health packs as ammo.

Dynasty Warriors 7.
5 difficulties.
Very easy (or something like that, I completely disregard this setting)
Easy (I've never set it to here, but I acknowledge it's existence and that someone may choose it.)
Normal
Hard
Hell

On normal, I run through the game without any challenge at all
I set it to hard for a challenge, but now I'm having troubles even taking out one or two officers. Two at the same time is definitely not happening. I fail on some missions on normal because I have to be all over the map killing a bunch of people and protecting some. But on hard, how the hell am I supposed to do that if I struggle with just a few guys? I cannot imagine how talented and into the game I'd have to be to even touch hell.
But on the other side, I can understand a kid or a casual player may need to play on easy
help, i'm blinking and seeing forgeted up words
Someone like that would be running through the game on easy as I do on normal.

But it would take an infant or a complete moron to play on whatever it is that easiest setting is. I'm sure an officer would probably die from a normal attack using the first weapon and no attack + seals. If you're not invincible on this setting, you would have to lose on purpose.

Online Free Games

Some of them are quite enjoyable. Sure people say "hurr free good pick one" but I've found a few that fit both of these.
The game is doing fine, the company is earning money, I can stand a chance against the cash users, and a lot of people are spending cash. It's close enough to balanced and even in the rare case that a cash user is far overpowered, I am usually skilled enough to take them out.
But for some reason, in all these publishers' heads, they have the need to add in something absolutely game breaking, and never nerf it like the developer's version (commonly Korean), whether or not it's a cash item.
the weird words are gone and no longer appearing
Some examples:
Rakion - Publishers added 'fear effect' to event and cash armor. Fear as an item was alright, they could use it a max of 3 times in one life and that's if they have the money to waste on that. It was rare for someone to have one and only used as a life saver. What it did was send out a shockwave that knocks back all enemies around you. But when it's a random chance of happening on an armor, that just ruins the stuff out of the game. We have our Blacksmiths taking down the golem, and one ninja throws shurikens, the weakest thing in the game aside from a 'fear' hit, and it happens to trigger this effect on the enemy's armor, and your whole team is sent back from the action. They get the 'gold sword' and win the round. In a team DM, you manage to land a charge attack combo, and after your first hit, you're excited... INSTANT DISAPPOINT. What would take assistance, item, or their death to get out of, they got out because of an automatic effect from their armor.
But even before this 'fear armor', there were the cash cells. (Cells are the summoned monsters in the game)
These cells were more powerful than the players themselves, and some even killing in one hit. They were avoidable, till the ones that came after the fear armor. Giant skeleton 'kings' that spit out poison at a player, causes a giant AoE poison to your whole team, which goes through 'shield' (reduces health damage) and pretty well puts a player at 1 hp. Of course, this cell has little to no delay, and decides to attack again and you die.
Rakion turned into a game of tactics and skill, into a game of summoning and armor to keep players away from you.

Survival Project
Was really fun. Not even sure what the cash users got. Fast upgrades and some special attack I think. Just a few fun competitive and cooperative game modes. I quit for some stupid reason, bored I think. Come back, stufftons of loving handicapped game modes that everyone happened to play which required little to no interaction with the other players in the room, pretty well grinding. And when you tried to play a serious PvP with other people, they use some character I've never seen when I used to play, and they have some attack that overpowers you, outranges you, and stuns you. Glad it died, and got shut down.

Grand Chase
Fun side scrolling action game. Sure people complained about the cash users being able to critical spam you. Skill easily got passed this. What you can't get passed is these new characters' MP/AP spam. Especially with Seighart and Dio. Seighart is supposed to be a tank, like Elesis. They have the same stats, low attack, high defense. But for some reason, Seighart (a melee character) is able to attack a lot faster, and his MP skills in his later classes hit far off the screen, and hit in rapid succession so you can't self-counter out of it. Dio is a character built off these 'MP skills' which were renamed 'AP' for some reason. Instead of holding the attack key to charge them up and risk being countered, the user simply has to mash 1-5 buttons on their keyboard in order to pull off 'AP combos' which the AP regenerates faster than anyone else's MP. The only downfall being the 'cooldowns' which they don't even need to worry about because you'll already be dead. There is no way around this unless you like to run around the map all day and wait for an opening to launch 1 MP attack, just to have them AP attack through it, accomplishing nothing because you were both invincible during the skills. Of course, they recover AP faster, so they hit you and you die.

S4 League
Although I still play this, homing rifle and twin blade were horrible ideas. In melee matches, anyone not braindead with a twin blade will easily beat any other player unless it's someone with a counter sword over-abusing revenge (blocking skill that stuns). The reason is that it's attacks chain quickly enough to lock the player in, and all of it's hits have longer range than any other melee weapon. On top of this, a twin blade user usually 'animates' through you during your attack, because their attack animation has them flinging forward or backwards in strange motions.
The homing rifle pretty well ruins TouchDown mode. In any other situation, you could simply outgun them, or melee them. But when you are carrying a ball (which is draining your SP so you can't dodge) so you have restricted movement and their whole team shooting you, it's very hard to focus on someone with a homing rifle. However, it'll be that person who kills you, because you can dodge bullets that don't automatically hit you. Yes, it is weaker than other guns, but not weak enough. It needs a firing rate or damage nerf.
Now, what a lot of people don't know is that there are some unreleased weapons, that are likely planned to be released in the future.
Before the lighting bomber was added, some hacker was showing me some of these unreleased weapons, because they were already included in the client.
One of the weapons being said lightning bomber, which is fine.
But another weapon bothered me a lot. It was some claw-like weapon, that once it hits you, locks you in place and shocks you till you're dead. There is no 'avoid by fainting' out of it. If they are hitting you, it's over. If this weapon gets released and includes that effect, I'll quit.


[/megarant]

When i'm playing a stealth level in a game.
MICROPHONE THESE GUYS
"HURR HURR I'M A RANDOM BAD GUY THAT'S WALKING THROUGH THE HALLWAY BEHIND YO-OH MY GOD A DEAD GUY, SOUND THE ALARM!!"
*Mission failed*
And this game has checkpoint saving so I have to go ALL THE WAY back to the start and shoot everyone in the face again.

Intelligence level of the CoD community after Mw2 came out. Also campers, panic/commando knifers, and the list goes on and on.

Treyarch thinking every idea they make is a great idea and they decide to put it in the game, such as tanks in WaW and keeping around the WaW engine in BO
OH GOD I CANT BEAT A GUY WHO SITS IN ONE PLACE AND CAMPS AND KILLS ME



hear that from crybabies in every shooter ive played

deal with it camping is a legit strategy

OH GOD I CANT BEAT A GUY WHO SITS IN ONE PLACE AND CAMPS AND KILLS ME



hear that from crybabies in every shooter ive played

deal with it camping is a legit strategy
But it all depends on where they camp. If it's some place where they can be killed with a flashbang + shotgun, It's fine, But if it's a place where nothing can get to them, It's annoying.


No it isn't.
Would one person in the Artic forest charge into a big group or sit in a tree and kill people on by one? They even use Camping in Star Trek as a big strategy.


Would one person in the Artic forest charge into a big group or sit in a tree and kill people on by one? They even use Camping in Star Trek as a big strategy.
You can't use something in which people die without respawning as an argument.

You can't use something in which people die without respawning as an argument.


Search and Destroy. Also camping is not against any rules. Nowhere in the handbook or guidelines online apply to camping. Nor does the ESRB rating even.

I meant, in which real lives are at stake. And I didn't say it was against the rules. I said it's not a strategy.

You can't use something in which people die without respawning as an argument.

no matter where you camp someone can get to you

do you sit out in the open and get a kd ratio of 3 and 27 or do you camp and get a better one unless your having a horrible match or just suck?


and teamwork>camping yes zombie panic on counterstrike proves this time and time again