Author Topic: Space Station 17 - AND THE ROUND IS - NUCLEAR EMERGENCY  (Read 19502 times)

Name: L.U.G.N.U.T.
Location:AI Upload or wherever
Occupation:AI
ID: N/A
Inventory: Everything Electronic on the station, but thats all!
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100?
Body Temperature:Nope
I'm not sure about the Brute damage and body temprature but yeah.

[Radio Frequency 149.5] "Now locking down hallways that are rapidly being depressurized."

>WAIT {For Ian to leave}
<Waiting
>BOLT {Area affected by docking harpoons}
<13 doors bolted!



I already left the hallway i ran into the bridge

Name: Ian DeRello
Location: Starboard Maintenence
Occupation: Head Of Personnel
ID: Donk-Co Overlord - Syndicate
Inventory: Energy Gun (10 charges), Portable ID-Changer, voice changer
Total Health: 10/100
Toxin Damage: 0/100
Brute Damage: 80/100
Burn Damage: 10/100 (space exposures are so cold it's hot.)
Body Temperature: 73.2, cold


I stand up. I notice my fingers now have severe frostbite. I hobble over to the airlock, and cling to it. With what seemed like my last breath, I asked the AI

[149.5] "P-p-please AI, o-p-p-en this-s-s d-d-oor..."
« Last Edit: April 10, 2011, 12:14:28 AM by Jorici »

Name: Donk-Co Overlord
Location: Bridge
Occupation: Syndicate
ID: ??? - Captain (He never did anything since claiming he was captain)
Inventory: Backpack,gas mask,head of personnel jumpsuit,red space suit,emag,esword,red space helmet
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100
Body Temperature: 98 warm

I suddenly remember I spoke without my voice changer on.

I quickly dispatch the captain with point blank revolver shots to the head.

I took his ID,stripped him,made it look like he Self Deleted and took the disk.

I ran back over to the airlock,open it,and the HOP is sent flying to the floor. He looks fairly beat and very cold. I decided to end his suffering. I pulled him into the bridge.

"Sorry I had to do this. But I can't have witnesses."

I shot him point blank in the head. I dropped the revolver and took the space suit and helmet.

As I put them on,I noticed the former HOP was still moving. I slit his neck with the esword.

I flew out towards the syndicate shuttle.

Okay, you activate the bomb and station goes boom, yadda yadda, and we will start a new round tomorrow. Just sign up to play for a chance of becoming traitor.

Name: Donk-Co Overlord
Location: Bridge
Occupation: Syndicate
ID: ??? - Captain (He never did anything since claiming he was captain)
Inventory: Backpack,gas mask,head of personnel jumpsuit,red space suit,emag,esword,red space helmet,nuke auth disk
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100
Body Temperature: 86 warm

I got in through the open shuttle door and closed it.

I entered the disk into the nuke.

I engaged it and was almost ready to let it blow when suddenly,it showed that I was unable to detonate it.


"The hell? forget! What?"

It said I needed the code. I had forgotten it.

Name: Maxwell Nappy
Location: Med-Bay
Occupation: Chemist
ID: Maxwell Nappy - Chemist
Inventory: Syringe, Box containing vials of poison, Medical Knife
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100
Body Temperature: 98.5, Warm

This time I will try to be more active
EDIT: I have a request for a traitor item. It's called Backup. It costs 7 points. It's a radio that calls in a ship full of other traitors to assist the traitor who called them in any way.  It needs to be attached to an AI motherboard however, since it needs a lot of power.
« Last Edit: April 10, 2011, 01:41:25 AM by Jokey365 »

Name: Kappa-15
Location: In a coridoor outside Engineering
Ocupation: Cyborg
ID: security unit 26406
Inventory: light armor plating, electrode gun
Total Health: 100/100
Toxin Damage: N/A
Brute damage: none
Body Temputure: a cool 65 degrees farenheight

<UNIT ONLINE
>PERFORM SCAN OF [PERSONELL]
<2 RESULTS
>SAVE DATA
<SAVED
>INITIATE POWER SAVE MODE
<POWER SAVE MODE INITIATED

>POWER ON
<UNIT ONLINE
>CHECK [EQUIPMENT]
<2 ITEMS FOUND
>LIST
<ELECTRODE GUN
<MARK II LIGHT ENFORCEMENT ARMOR PLATING
>DIAGNOSE [ELECTRODE GUN]
<AMMUNITION MAXIUM. BATTERY MAXIMUM
>DIAGNOSE [MARK II LIGHT ENFORCEMENT ARMOR PLATING]
<CONDTION PERFECT. BATTERY MAXIMUM
>INITIATE POWER SAVE MODE
<POWER SAVE MODE INITIATED

Name: L.U.G.N.U.T.
Location:AI Upload or wherever
Occupation:AI
ID: N/A
Inventory: Everything Electronic on the station, but thats all!
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100?
Body Temperature:Nope

Also, Last round Jorici, I waited for you to get out before bolting the doors.
Apparently no one realized that.

Name:Kappa-15
Location: refitting room
Occupation: cyborg
ID: none, currently
Equipment: none
Toatal Health: 100/100
Toxin Damage: N/A
Brute Damage: none
Body Temputure: N/A

Kappa-15 moved quickly to the refitting room. something in his inner self told him some was about to go down, and he was going to be adequatley prepared when it happened. he stepped into the refitter tube and activated the systems commands.

<WELCOME TO REFITTER 2.0
<SELECT EQUIPMENT PACKAGE
>HEAVY SECURITY
<INPUT AUTHORIZATION PASSWORD
>****
<BEGGING REFITTING
<...
<...
<FINISHED

Kappa stepped out of the tube and began a patrol of the ship.

>CHECK [equipment]
<2 ITEMS FOUND
>LIST
<MARK IV POWERED ARMOR
<10MM SUBMACHINE GUN
>LOAD ID
<ID LOADED: SECURITY UNIT 26406
>END REFITTING
<ENDED

Kappa stepped out of the tube and resumed his position guarding engineering.
« Last Edit: April 10, 2011, 01:17:15 PM by lordfeline »

In SS13, Cyborgs come with the same level of access that the AI has, but they can only use the physical tools in their 'module'.

When do you guys want the round to restart, since the syndicates have pretty much concluded the round.
(Unless you access E.V.A, and get a suit and kill them in their shuttle.)

In SS13, Cyborgs come with the same level of access that the AI has, but they can only use the physical tools in their 'module'.

but can I change the module on the cyborg by replacing essential parts of it? I think its perfectly fine, as long as module changes are highly limited.