Author Topic: Murder Mansion Gamemode  (Read 2789 times)

surprising by the lack of people that can't event...
so, what's stopping you from eventing this?

surprising by the lack of people that can't event...
so, what's stopping you from eventing this?
Not everyone is good with events, Phflack.

sounds nice, but since blockland isn't smart enough to interpret what plays say and figure out 'LIKE, OMG! HE'S TRYING TO TELL PPL HE'S THE KILLER! LIKE, NO WAY! *Chat blocked.*' We should have it where Mr. Red, Blue, and Green are mute, regardless of whether they're the killer or not

And, maybe even...

-Mr. Green is the killer, he gets equipped with an under powered weapon (such as a knife,) and a limit to 1 kill per minute or so

-Mr. Red and Blue are ex-cops, they get fists.

-Everyone else is a cowardly civilian, their only choice when confronted with the killer is to run to the nearest phone, click it, and type in something like "G" or "Green" (where they must type in the initial or name of the killer,)
However, the Click Push script should be active and set on something like 10 or 15 to allow victims to push away the killer and make a run for it.

-No death messages are displayed, bodies must be found and clicked on before anyone knows about the murder, because, lets say someone dies, Mr. Green is seen leaving a room, that person is gonna know and he's gonna go in there and see the body. But if no death messages are displayed, that witness is just gonna think Mr. Green is exploring the house.

-When someone calls the cops, no one can call again for another 5 or 10 minutes (perhaps unless someone else is killed AND found AFTER the last call was made,) the person they accused is put into "jail," for five minutes or maybe even till the minigame's end, but if they correctly identify the killer, the minigame ends.

-Civilians only have one inventory slot, which has a key in it. To prevent civilians from throwing down their key, make every door in need of a key or prevent the civilians from throwing down items

^ what you miss understood is that the mr.blah and mr.blahblah are just to give player rooms and hide there indentitys.. no one has anymore power over another.


But then green would be the only killer and everyone would know. Then, as soon as a murder happens, they would report him.



Won't they figure who the murderer is by looking at the blockhead holding a knife/gun/otherweapon?

Won't they figure who the murderer is by looking at the blockhead holding a knife/gun/otherweapon?
Anyone can grab weapons.

Ah, just press quick to deselect the weapon.  You don't have to have it out all the bloodly time.

The people who aren't the killer shouldn't even have weapons. If the killer comes after them they would just have to run, and if they escape they get to tell everyone who the killer is and they win. This will make murdering people risky. If the victim gets away the killer will most defiantly lose.

Also, players shouldn't be able to see each other talk unless they're within a certain distance of them. That way, if the killer attacks someone, they can't just blurt out who the killer is the second they get attacked. And if they try that and someone is close enough to hear it and the killer realizes this, they will have to go after who ever the witness is before they can win the game.

The people who aren't the killer shouldn't even have weapons. If the killer comes after them they would just have to run, and if they escape they get to tell everyone who the killer is and they win. This will make murdering people risky. If the victim gets away the killer will most defiantly lose.

Also, players shouldn't be able to see each other talk unless they're within a certain distance of them. That way, if the killer attacks someone, they can't just blurt out who the killer is the second they get attacked. And if they try that and someone is close enough to hear it and the killer realizes this, they will have to go after who ever the witness is before they can win the game.
This idea seems actually alot funner with instagib player too one hit and a player dies.