Author Topic: Anti Aim Bot  (Read 2427 times)

Can someone make a script that disables Aim Bot, the increase amount of idiots with aim bot is pissing me off.


Oh and rapid tools, that too.

Or perhaps a way to detect aimbots without getting shot thirty times...

Or perhaps a way to detect aimbots without getting shot thirty times...

I would rather have it disabled.

You may want to ask SpaceGuy for something like this.

There's no good way to stop it, really.

I mean, there are ways, I'm sure, but they can't be very efficient ways.

The only thing I can think of short of simply removing the necessary functions (Which I'm pretty sure Badspot already did anyway) is to auto-kick people running anything "aim" or whatever in it,. and then they could just rename it.
However, I've yet to encounter a single instance of an actual aim bot. And seeing as Blockland works with ACTUAL projectiles, they wouldn't be of much use anyway.

aim bots work by simply moving the camera to look at whatever it's set to look at


it gets where to look by looping through the serverConnection and finding player objects.

Blockland works with ACTUAL projectiles

What about the instant-hits?



I could see how this could be done, and I agree, it does need to be done.

I'd do it, but I don't have the time. :c

It's kinda funny when I beat the stuff out of some guy that's aim botting. The script doesn't compensate for certain variables. Exploit that to the fullest.

I could see how this could be done, and I agree, it does need to be done.

I'd do it, but I don't have the time. :c

It's kinda funny when I beat the stuff out of some guy that's aim botting. The script doesn't compensate for certain variables. Exploit that to the fullest.
Right, there's no good way to see what team the aimed person is on.

Unless someone made a mod that put the team name in everyone's names.  :cookieMonster:

Well, what I was thinking was to use the exact same logic as the aim bot, and set up a potential aim bot for each client, but without actually making them aim. After that, you can check the average distance between where the script is aiming, and where the player is aiming.

If it's very small, and does not go outside the a certain limit, I would add a mark to that person's client. Too many marks means that the player is most likely aim botting.

A server pref for tolerance would be nice.

If I really wanted to, I could create a really complex algorithm to check if the player is botting, but again, I haven't the time. :/

Ive been on hundreds of DMs/TDMs, notta' once have I encountered any "Aimbotters"..
I question their existence..

I know they exist.

I have the script, purely as a resource. I find my own instinct to be better than some stupid script, and I hate how it forces me to aim; it makes me feel too much like a robot.

And no, I will not tell anyone where I got it. No one should use such a noobish tool.