Author Topic: Vehicle Collision Mesh/Script is bouncy/tippy.  (Read 1423 times)

I am unsure which/what is causing it.
The collision mesh is a slightly-modified Jeep collision mesh (slightly smaller in x-axis), and non-modified Jeep script(s).

Whenever you hit this vehicle with a hammer, or ram into each other with said vehicle, it bounces far to much/high/far.
You can keep it in the air (from hammering it) for a couple seconds easily.

I figured it had something to do with spring.cs, or the engine-codeblock of the server.cs.
I have tried many changes, and have had no success.

These are single taps each photo:


« Last Edit: April 11, 2011, 02:25:38 PM by Blastdown »

did you change the cars mass?

I used to have this über bouncy problem. I solved it by reducing the torque.


did you change the cars mass?

I tried doubling it and cutting it in half. Nothing appeared to have changed.


I used to have this über bouncy problem. I solved it by reducing the torque.

I tried this but it didn't seem to have any noticeable difference.


edit: I just noticed that when I hit it, after it sits down the tires seem to sag downward.


« Last Edit: April 10, 2011, 12:02:30 PM by Blastdown »

Usually, the centre of the hub node is not the centre of the wheel in-game, but rather the mount point of the spring for the vehicle.

The sagging deal is not a big issue to me, I probably already know what to do about it. - which I fixed
I'm curious as to what needs to be done to resolve the bouncy thing.
« Last Edit: April 10, 2011, 10:26:18 PM by Blastdown »

Double post.

It appears that when the piece "rotationalDrag = 0.2;" is amped (I tried 5.2), it stops the tipping/bounciness.
It is still possible to spam-hammer it into the air, however this is also possible with the Jeep. I believe I got the results I wanted.

Double post.

It appears that when the piece "rotationalDrag = 0.2;" is amped (I tried 5.2), it stops the tipping/bounciness.
It is still possible to spam-hammer it into the air, however this is also possible with the Jeep. I believe I got the results I wanted.
That makes sense

Weird.

This may help for my dice vehicle. It flies around like Chuck Norris round-house'd it.