I figured out how to add the animation in, but now the question is how do you time the animation? Like the Autorocket for example, it only turns the barrel when it fires. Right now my weapon just spins constantly and I only want it to spin when it fires.
You need a sequence texture in the model. Make a new texture, and name it
seq: fire=1-(last frame), fps=15
for example, if i had 16 frames in the animation i would name the texture seq: fire=1-16, fps=15
just make another texture for the weapon, i hope that helped, and btw whats the name of the .dsq exporter in ms3d?