Author Topic: Brick use reduction script.  (Read 7530 times)

sweet, was wondering when this would be made.

What would this to to physics?

Would this allow for custom brick-based vehicles?

Does it merge baseplates? If so, would the brick then be considered spam by the /clearspam command?

What would this to to physics?
Does it merge baseplates? If so, would the brick then be considered spam by the /clearspam command?
I'm not sure every brick he has combining, but I'm pretty sure if you have like two 8x16 plates in the shape of a 16x16 plate, it will combine them into an 16x16 plate and be considered a baseplate.

As in, the final combined brick dictates the properties such as baseplate or not.

What would this to to physics?

Would this allow for custom brick-based vehicles?

Does it merge baseplates? If so, would the brick then be considered spam by the /clearspam command?
Physics? .. probably nothing.

if you have 4,096 1x1F  in the shape of a 64x64 baseplate, it should combine them all into 1 baseplate.

IMO - bricks with events or names on them should be ignored.

Physics? .. probably nothing.

if you have 4,096 1x1F  in the shape of a 64x64 baseplate, it should combine them all into 1 baseplate.

IMO - bricks with events or names on them should be ignored.
There will be an option to ignore evented bricks all together.

Physics? .. probably nothing.

if you have 4,096 1x1F  in the shape of a 64x64 baseplate, it should combine them all into 1 baseplate.

IMO - bricks with events or names on them should be ignored.
Bascially this and things like it.
What would this to to physics?

Would this allow for custom brick-based vehicles?

Does it merge baseplates? If so, would the brick then be considered spam by the /clearspam command?
It merges baseplates, yes.
But I don't understand what this has to do with physics?

I mis-understood what this was, I assume it just merged any bricks together but that is probably impossible.

Will this work with non-default bricks? Will it merge 3 1x1's stacked on top of each other to 1 1x3 (non-default)?

Will this work with non-default bricks? Will it merge 3 1x1's stacked on top of each other to 1 1x3 (non-default)?
I'd say that isn't an efficient way to do from the developers point of view. You'd need to create custom bricks on the fly. I think it just merges bricks into the currently available bricks on the server.

I'd say that isn't an efficient way to do from the developers point of view. You'd need to create custom bricks on the fly. I think it just merges bricks into the currently available bricks on the server.

I see. But let's say I have enabled a brickpack with that specific brick in it, would it work then?

I see. But let's say I have enabled a brickpack with that specific brick in it, would it work then?
Of course it would.

Of course it would.
The script works by reading large lists of manually entered in "forumulas".
Basically, it could work with custom brick packs, but you'd need to enter in a line or two of code in yourself.

It would be nice if you had a formula that didn't require manually entered values. Like it could detect bricks sizes and check if the size they form exists as one brick or something similar.

Even checking UI names would probably work. :x

The script works by reading large lists of manually entered in "forumulas".
Basically, it could work with custom brick packs, but you'd need to enter in a line or two of code in yourself.
Ah, I see. But all default ones are already included in the list?
It would be nice if you had a formula that didn't require manually entered values. Like it could detect bricks sizes and check if the size they form exists as one brick or something similar.
This would be really helpful