Author Topic: Resident Evil : Survival Mode  (Read 1901 times)

I think it would be fun if someone made a gamemode like this.

first 5 minutes normal zombies that walk slow with average damage appear.

10 minutes crimson head zombies the running zombies with high damage (low amount of them mixed with normal zombies)

15 minutes lickers fast moving average damage (mixed with normal/crimson zombies)
[Lickers can crawl on walls and can grab you with their tongues]


20 minutes hunters fast moving very high damge (only 2-4 ever two minutes still mixed with normal/crimson zombies and lickers)
[Can run really fast..and take your head off with 1 hit.]



25 minutes resident evil boss such as the tyrant monster, william birkin or nemesis
[The bosses have alot of health and are very strong!]



Games extras
 T-virus cure - Removes your infection level from zombies [With everybite you increase infection by 2% and once you reach 100 you turn into a player zombie.]

First aid spray [ Cures you too 100%hp]


The two left 4 dead rip off zombie modes we have is bad enough, we don't need more zombie rip off gamemodes.

The two left 4 dead rip off zombie modes we have is bad enough, we don't need more zombie rip off gamemodes.
They arnt really even that fun :/

They arnt really even that fun :/

How would you know this would be just as not fun as those?

How would you know this would be just as not fun as those?
Because the whole idea of it seems alot more funner
its like a arena gamemode.. bunch of players enter its all based on how long you can survive which the other 2 gamemodes do not have..

Because the whole idea of it seems alot more funner
its like a arena gamemode.. bunch of players enter its all based on how long you can survive which the other 2 gamemodes do not have..

O YEAH? REALLY? You could ofcoarse try the two other ones out, in zapt, you have as a bottonprint saying how many survivors left, and how long they have survived, just don't place a safehouse, and there you go.

and gamemode_zombie is just about a area where you play, the only way you win, is if you survive som many minutes.

learn2check

O YEAH? REALLY? You could ofcoarse try the two other ones out, in zapt, you have as a bottonprint saying how many survivors left, and how long they have survived, just don't place a safehouse, and there you go.

and gamemode_zombie is just about a area where you play, the only way you win, is if you survive som many minutes.

learn2check

Your not understanding what im saying..
at all...

Im talking about having my own gamemode for just surviving within the timelimit introducing more monsters..
does zapt do that...NO...
does gamemode zombie do that NO..

You could event this in any of the zombie mods.

Minigame starts - start timer. As the timer progresses replace zombie types with stronger and stronger versions.

I know gamemode_zombie uses the setvehicle event to change zombie spawns, I have a feeling the other zombie mods have an equivalent.

You will probably have to do custom zombie types but still, it'd be better than making another zombie mod.

@Rotondo seems fair..but the whole point was to introduce these zombie player types and weapons.

And the infection Gui


Infection Gui Image


Bottom right you can see that he is 49% infected.



Not really cause then they eat you :)

yes but befor that they rape you :)

I'm going to have to agree with Rotondo on the mod. Just use events to make this mode, it would be easier than a new mod.

I'm going to have to agree with Rotondo on the mod. Just use events to make this mode, it would be easier than a new mod.
Did you miss my last part.
I said besides the whole new gamemode we still need the items and monsters..

Did you miss my last part.
I said besides the whole new gamemode we still need the items and monsters..

We already have two zombie mods based off two different video games. Adding a third one based off another game is just overkill, we need something original for once you know.