Author Topic: Let's Play League of Legends (OFF AIR)  (Read 12715 times)

We're live.

And rageblade is absolutely indispensable on Kayle. That doesn't mean you get it first. Sometimes a champion's core item is their 3rd or even 5th purchase depending on the champ and build.

EDIT: Now that I'm not late for the show anymore, I'll elaborate. I like to start with meki->nashor and then zerks before I get my guinsoo's. I use a summoner setup of 15% CD at level 18 so nashor's alone puts me at the CD cap. Then I get trinity and build for the AS cap with wit's and malady for MR and entry, respectively. This build lets me pile on damage and be a fantastic support at the same time, but works better teamfighting than ganking because no gunblade makes her more fragile. The point I'm trying to make here is that even though I adore lifesteal and spell vamp and abuse them on many many characters, when the choice comes between guinsoo's and gunblade, there's no contest with Kayle.
« Last Edit: May 23, 2011, 05:01:23 AM by Mr. Wallet »

I'm doing the same thing pretty much, but minus the trin force. I think you'll agree with the path I took during this amazing game:



I meant to get Bilgewater Cutlass first but I wanted more AP to heal more.

Assuming that Kayle's rework isn't coming until the summer, I'm going to buy a +5 AP Quint so I can get a small bit of AD for easier last hitting at level 1.
« Last Edit: May 23, 2011, 06:14:29 PM by ChexGuy331 »


4/3/13 urgot.

Got sheen first and freaked everyone out.

Fun fun.

I played farm Sion and then cookie and tater fed so I had no access to minions. Once they hit the level cap and we finally turned things around - guaranteeing a win since if they couldn't win with THAT advantage, they weren't going to win period - our random 5th disconnected.

But it's not all blaming things on other people because Helpless carried the whole team as GP until 4v5 became insurmountable.

my brother's mad about the alistar health nerfs.

but we're both laughing at how vlad is even more useless now.

Multiple masteries is going to completely change the way I play the game and probably make me way better, since one of the defining axioms of my build strategy has been, "I have one mastery set that needs to work as well as possible across all champions combined," which mostly translates to "no offense".

I don't really see the point of complaining about 8 hp per level, which is less than 150 hp at level 18. It's not that scarce on him to begin with and if the numbers say that he needs a nerf then that seems fine by me.

Historically, Annie has been one of my worst characters because I play late-game strats and she's been a decidedly early-game champ; higher ratios are going to make me much better with her.

Kog's caustic spittle really needed the range increase; the range on that is so short that I often didn't bother trying to debuff enemies in teamfights because it would get me too close to them. A 5% range boost will make a big difference. I also like that AP kog'maw won't be the only game in down now that his signature ability scales with AD as well; they always wanted him to be a hybrid character and now he finally can be (aside from that early time when AS was OP on him).

Boomerang blade being buffed again is a good idea since it's still pretty useless other than as a mana sink when you have nothing better to use it on. I'm worried that sivir might be getting OP overall, though.

Vayne nerfs were necessary as she was pwning a little too hard for free; in general champions should only have the option of being relatively safe or pwning hard... not both. Those itty-bitty nudges on range and mobility are a step in the right direction, and I suspect not the last nerfs she will soon see.

Vlad isn't useless, just hard. Like Anivia. Now that he's not OP I don't see him much, but when I do he's just as good as anyone else. The heal nerfs are miniscule except after the multiplicative effect of Tides, and once he gets that into full swing in the late game when Tides is cheap, I think it might have healed him a bit too much. You'll note that the heal nerf scales with level, so I think that's exactly what they were going after.

Revolver stacking had very limited effectiveness against pros but was pretty abusive against newbies who don't know how to recognize and then counter it, so I think it's to the benefit of the overall gameplay experience.


I still think her true damage needs to be reduced.

We're doing it. 4 shows left!

grah, I'll try to make one while they're still going on...thing is, 7pm is usually when I eat dinner :(

I also went 6/2/10 as kayle, others on my team were xin/lux/teemo/jax vs maokai/morde/ashe/vayne/forgot the last.

point is, we didn't have a tank.

I just had my best Xin game ever at the end of the last show, completely obliterating the enemy and carrying the team. Thing is, I was the tankiest person on the team.  :iceCream: Never in my life would have picked Xin but I select champs based on a spreadsheet of my own design which occasionally surprises me. At this point in its development, its weird picks almost always work great, so I just go with it. The downside is I didn't really deserve it because both teams were awful. I went 20/6/13, the kind of score that proves that you're playing at a low rank because your opponents are not good enough to compensate for problems that arise mid-game. I hope it was just a fluke and my rating isn't suffering because of doing the show. 8-[

Today I voted Pardon in the tribunal knowing that it would almost unanimously be voted Punish. It raises an interesting question about rewards, because I knew that I'd be rewarded for voting Punish within 45 seconds, and yet I reviewed the case for 7 or 8 minutes really going through and getting a picture for what kind of player they were at their most loathed moments. The extra time not only didn't net me any extra IP, but almost definitely cost me my IP reward as I was compelled to admit that he wasn't perfect, but obviously the subject of an unusually high number of bad reports (based on the 5 I'd already seen) and a number of extenuating circumstances. At the end of it all, the grand total of things he definitely did that were his fault alone just didn't really strike me as worthy of action. The interesting question about rewards being: how do you detect and reward people for jurisprudence? Computers are bad at reading essays and determining that the writer has exhibited sound reasoning, but the democratic approach is a problem because most people don't know anything about legal philosophy.
« Last Edit: May 25, 2011, 03:08:42 PM by Mr. Wallet »

I had to wait 60 seconds for each case today, even though every case yesterday was an starfish so I voted punish on all 3...no extra IP.
« Last Edit: May 25, 2011, 03:20:21 PM by ChexGuy331 »

You always have to wait 60 seconds to promote actually reading it instead of just rolling for random IP bonuses with no time investment.

Live.

Good god, just played against a terrible Maokai with my own awesome Maokai.

But jesus christ, you are not Chu8, stop trying to loving play Maokai as AP Maokai, especially if you suck at it. Play him the way he was meant to be, as a goddamn tank.