Author Topic: event--SetMinigame.  (Read 764 times)

I want to make a multiserver, which will be pretty complicated.

People will start out in a box, and be give nchoices what they want to play.

If the choose freebuild, they are teleported to one place, if they choose TDM, they are teleported to another, and so on.

But what I cant do is automatically add them to the TDM minigame when they choose to play that.

So I want to be able to do something like this:

OnActivate>NamedBrick[TDMSpawn]>SetPlayerTransform     <===That part I can do, there's a mod for that.
OnActivate>Player>SetMiniGame>FunctionBox[TDMMinigamename]  <==That I cant do :(

Ah, I get what you're saying. I have often thought this could be useful... A choice in the minigame GUI for there to be multiple minigames might be nice...


Is it even possible to make? I'm sure it is, but from the lack of developer interest maybe it isn't?

I'm not sure you can make a mini inside another. Plus, wouldn't everyone be an a different minigame?

yes, different minigames, no, not a minigame inside another.

Just a evented way to force them into a minigame.

Yes it sounds cruel but I wouldnt want you to be able to choose, cuz then you'd join the freebuild minigame to cheat in the DM.

event it

it's possible without this event though

just do a teamdeathmatch and when they choose the choices do the setTeam events

So are you thinking like do a challange and then when they win it forces them all to another via events. if so thats awesome.

event it

it's possible without this event though

just do a teamdeathmatch and when they choose the choices do the setTeam events

Wont work.

What I am trying to do that requires the event is this:

I have a few things set up. An area for a Freebuild, the L4Block hotel, and a TeamDeathmatch set up. And a little boc where new players spawn.
I also have three minigames set up, One for each of the above things.

When peoples start in this little box, they click a button to be teleported to an area.

What I want this new event to do, is force them into the required minigame for the area they are being teleported to.

So, this would be the teleporter brick for the Freebuild:
OnActivate=>NamedBrick['FreeBuildSpawn']=>SetPlayerTransform
OnActivate=>Player=>SetMinigame=>TextBox['FreeBuildMinigame']