Author Topic: Quaility server here.  (Read 11305 times)

Its still useless. We all know Blockland jails are just made for the fun of it, not for the realism.
Stories be for teh lulz

Part of my wanted system is that if you shoot a prisoner, it also does tests to see if the prisoner is holding an illegal weapon.  I also have a system that allows the guards to search prisoners for illegal items, whith a varying success rate based on the guard's ability, the prisoner's ability, and the number of items the prisoner has.

I can't wait for this!


I, for one, love Jail RPs. But the whiny little bitch children who play them when I am are annoying.
Say, I was letting them out, and one of them used a secret room to get to some weapons. I killed him without warning, because he can escape that way, also. and the kid I killed, he starts whining about it saying I am a bad freekilling cop.
People need to forget off, I know what I am supposed to do

I, for one, love Jail RPs. But the whiny little bitch children who play them when I am are annoying.
Say, I was letting them out, and one of them used a secret room to get to some weapons. I killed him without warning, because he can escape that way, also. and the kid I killed, he starts whining about it saying I am a bad freekilling cop.
People need to forget off, I know what I am supposed to do
Sounds like Tezuni's server.

Sounds like Tezuni's server.
Talking about, Tezuni's and reinforcements


.__.
Try contributing to this thread instead of posting emoticons.

This is all true. Most games do require administrators. However, others are more self sustainable, more civilized, if you will. But the true way to tell whether a game is self sustainable or not is it's functionality without an administrator present.

CityRPG, even with all of it's flaws, functions a lot better without administrators then a Jail RP would. This is because most of the abusable glitches and loopholes have been patched, whereas Jail RP was created without perspective towards the abuse that could unfold. There's also another variable, which would be player traffic, but let's suppose that both of these servers gather around the same player amount as the other.

Jail RPs are also meant to be quick games, not dedicated servers to be left without administration, whereas CityRPGs are meant to be over-time life simulators without any real interactions with abuse not intended to be in the game. A game is not broken without administrators if it was created with care and perspective.

snip

I think another big part of it is that CityRPG was first played by intelligent people, and was well managed with script early on, then it went more downhill when all the small crying children started to play it too.  On the otherhand, JailRP was introduced by these young children that saw it in another game and wanted to recreate it, so there is no foundation for it.

I think another big part of it is that CityRPG was first played by intelligent people, and was well managed with script early on, then it went more downhill when all the small crying children started to play it too.  On the otherhand, JailRP was introduced by these young children that saw it in another game and wanted to recreate it, so there is no foundation for it.
Do you know what that game is called...?

Do you know what that game is called...?

If you mean the game that the people got JailRP from, I would assume Gmod.  I think someone said it earlier in this post too.

If you mean the game that the people got JailRP from, I would assume Gmod.  I think someone said it earlier in this post too.

Oh. I didn't expect it to be Gmod... I didn't think it was possible.

My JailRP concept has a "Wanted" status for prisoners.  If a guard shoots a prisoner that is not wanted, one of two things will happen:
 - If "invinclible prisoners" is turned on, it will do nothing
 - If "invincible prisoners" is disabled, it will add to the guard's demerits.  If this shooting causes the death of the prisoner, the guard will be automatically put up for a voteslay, possibly killing them for the rest of the round.

Also: Guards can still manage unwanted prisoners by using handcuffs to send a prisoner back to spawn.  The handcuffs have a long regeneration time to avoid abuse.

No admins required to enforce basic rules.  All problems with JailRP solved.
Actually. When a prisoner shoots you. A trigger should be set so if a police kills you. You should get knocked out and if handcuffs is used on the unconscious guy. Will send him to a high security prison.

Another suggestion: If a policeman kills an innocent prisoner. You should be able to arrest him and send him to jail. The game should reset every 15-30 minutes.

Well, could be worse.
Family RPG.