Author Topic: Duplicate and Clear events  (Read 927 times)

I don't think you understand what opportunities it could open. You could click a brick and decide what you want to be there. You can choose a location to construct the building you want during a minigame. You can place grid pieces of detailed terrain as players 'explore' a game board. There are possible many other possibilities.

 Requests:

onRelay -> Self -> duplicate [brick name] [rotation]

The output event 'duplicate' will be placed under the input event 'onRelay'.
'duplicate' will have two parameters:
     -the name of the brick/baseplate you wish to duplicate
     -the rotation factor

     When this event is called the brick which is entered in the first parameter will be simulated with a duplication wand hit. If the brick that called the event is the same brick size then it will simulate the duplicated brick being placed. Rotation will be applied.

     This could have many applications. One is; a set of pieces with named baseplates, and another baseplate where you can build any one of the pieces based on the logic you want. You could then effectively create place-able buildings, place-able terrain pieces, etc.

 Then to delete the bricks:

onRelay -> Self -> clear

     This will simulate a (special) wand hit on the brick, destroying all bricks built on it but not itself.

Note: the add-on Fire Relay Num would work best with this because of different things that need to happen when a relay is fired. (could possibly even make it a prerequisite)
« Last Edit: April 27, 2011, 08:36:58 PM by onesis »

The fact that no-one has anything to say most likely means that this is a good idea.

How would events for the same functions as the Duplicator item be useful? Just use the duplicator..

Not to mention, noobs could spam the HELL out of a server with this. Imagine a relayed duplication? Hot damn NO.

we need /cleardupsave [name]  because people just clutter and fill the server with duplicator saves and thats kinda annoying.

Not to mention, noobs could spam the HELL out of a server with this. Imagine a relayed duplication? Hot damn NO.

That is why you only enable the add-on when making a mini that requires it, and pass the server when it's wip.

we need /cleardupsave [name]  because people just clutter and fill the server with duplicator saves and thats kinda annoying.

I thought /dupsave was client-sided :o
« Last Edit: April 27, 2011, 05:21:57 PM by onesis »

The fact that no-one has anything to say most likely means that this is a good idea.
No, it doesn't.

How would events for the same functions as the Duplicator item be useful? Just use the duplicator..

    This could have many applications. One is; a set of pieces with named baseplates, and another baseplate where you can build any one of the pieces based on the logic you want. You could then effectively create place-able buildings, place-able terrain pieces, etc.

No, it doesn't.

Funnelcakes, you must be really cool and popular! All you have to do is cut someone else down and people will like what you say!

Perhaps it is an admin only event?

Perhaps it is an admin only event?
It's already been discussed. That won't happen. =/

I don't see what's so useful about this. You could achieve almost the exact same product with disappear events and such.

I don't think you understand what opportunities it could open. You could click a brick and decide what you want to be there. You can choose a location to construct the building you want during a minigame. You can place grid pieces of detailed terrain as players 'explore' a game board. There are possible many other possibilities.
« Last Edit: April 27, 2011, 08:36:44 PM by onesis »

I don't think you understand what opportunities it could open. You could click a brick and decide what you want to be there. You can choose a location to construct the building you want during a minigame. You can place grid pieces of detailed terrain as players 'explore' a game board. There are possible many other possibilities.

So, like setting the bricks to Disappear (0), but more complicated? Im sorry, I see where your going with this, it could be interesting. But I say no, too many people wont use it for constructive purposes..

I see it going poorly..

It could be private.