Author Topic: Skyrim: What are you expecting?  (Read 2776 times)

Five Changes from Oblivion to Skyrim
forget yeah son.

what

we've always had a sprint button, the forget you talkin bout
Oh that thing?
I set that to always run. lol

I want an army that rains armies raining armies in a certain area

Oblivion with nicer graphics and some new content.




I'm expecting an all-together better game then Oblivion. From the screenshots and articles they seem to be listening to what there fans want, and are even going so far as to incorporate user made mods into the game itself. The animations look good utilize Havoks new animation system and the game overall looks gorgeous.

What I'm hoping for is their radiant story system to be everything it seems to be and for their radiant AI to have more life. I'm also hoping for a much more stable game given that it's a new engine.

The Brotherhood of Steel to make a cameo as dancing dwarves

Shape Shifting and.... oh wait.
being able to invite peeps to meh house.

What exactly does the radiant story do?

I sorta get it, but I don't really get the random quest thing or whatever.

What exactly does the radiant story do?

I sorta get it, but I don't really get the random quest thing or whatever.
I think it's similar, but hopefully more advanced, to Red Dead Redemptions random encounters. They apparently have it so that the random quests are relevant to the current events of the game, as well as past events.

Quote
Before they started planning missions for Skyrim, Howard and his team reflected on what they liked about their older projects. They kept returning to the randomized encounters in Fallout 3 and Daggerfall. To build off the success of those models and improve the experience so the random encounters feel less forced or arbitrary, Bethesda undertook the ambitious task of constructing a new story management system dubbed Radiant Story. Many quests are still completely governed by Bethesda, but the Radiant Story system helps randomize and relate the side quests to players to make the experience as dynamic and reactive as possible. Rather than inundate you with a string of unrelated and mundane tasks, it tailors missions based on who your character is, where you're at, what you've done in the past, and what you're currently doing.
“Traditionally in an assassination quest, we would pick someone of interest and have you assassinate them,” Howard says. “Now there is a template for an assassination mission and the game can conditionalize all the roles – where it happens, under what conditions does it take place, who wants someone assassinated, and who they want assassinated. All this can be generated based on where the character is, who he's met. They can conditionalize that someone who you've done a quest for before wants someone assassinated, and the target could be someone with whom you've spent a lot of time before.”

EDIT: I remember reading somewhere that things such as family of killed NPCs may take over businesses. So if the original owner died from some event in the game, such as the above mentioned assassination, a family member may take over and continue selling goods.
« Last Edit: April 29, 2011, 11:11:39 AM by Skele »

It's like Duke Nukem all over again

I swear to god I want more dark brotherhood quests.

I swear to god I want more dark brotherhood quests.

Read the quote in my last post, the second paragraph gives an example about how their radiant story system may work using assassination quests. More Dark Brotherhood quests would be good, but being able to continue to hire yourself out as an assassin even after that would be even better.

Read the quote in my last post, the second paragraph gives an example about how their radiant story system may work using assassination quests. More Dark Brotherhood quests would be good, but being able to continue to hire yourself out as an assassin even after that would be even better.
It'd be cool to be able to barter with anyone, maybe even set up your own shop and hire someone to work there.
You could sell someone some stolen armor and then the guards'd be all STOP RIGHT THERE NPC SCUM