Author Topic: v8 zombiemod source  (Read 17784 times)

I'm wondering if anyone even attempted this, if no one has then I'll lock the topic.



v8 was the best we didnt have doors or events for awhile though

ohey, this is what you were talking about
i'm gonna go look at the code later :D

ohey, this is what you were talking about
i'm gonna go look at the code later :D

You've scripted before?


If only I knew how to script because I would be all over this :c

Here is a very sloppy, and unfinished port. This isn't meant to be played and used for fun. All I have done is put everything in one .zip, and made a server.cs to execute the files.

Only the zombies head's are shown, the apfinder needs to be executed differently.
Download

From using this, and comparing the scripts, I think I know why this lags less than Left 4 Block and ZAPT.
1. The zombies are spawned differently.
2. They aren't constantly execution functions, to wander around. Instead they directly go for the players in the server.

Like I said, this isn't to be used, and it is broken. Most of the script needs to be edited so it can work with v20. This is an awful, unfinished port, but at least it's some progress.
« Last Edit: October 15, 2011, 11:17:44 PM by Awdax »

Here is a very sloppy, and unfinished port. This isn't meant to be played and used for fun. All I have done is put everything in one .zip, and made a server.cs to execute the files.

There is no extra settings for the Minigame GUI, and only the zombies head's are shown, the apfinder needs to be executed differently.
Download

From using this, and comparing the scripts, I think I know why this lags less than Left 4 Block and ZAPT.
1. The zombies are spawned differently.
2. They aren't constantly execution functions, to wander around. Instead they directly go for the players in the server.

Like I said, this isn't to be used, and it is broken. Most of the script needs to be edited so it can work with v20. This is an awful, unfinished port, but at least it's some progress.

Thanks for this, it's just a step in the right direction.

So is the edit I just made to the server.cs.

I got the Apfinder working, so now zombies are assigned names and appearances! :D

Probably going to remove the Zombie Kill Display Message, seems useless to me.

So now I just need to clean up the scripts, remove some unneeded commands and such like /cast, and organize the .zip.

EDIT: Here is the updated, unfinished port - with working appearances.
Download

I can't remember, back in v8 were there extra options added to the minigame GUI, or did you have to change the settings through the .cs file?
« Last Edit: October 15, 2011, 11:18:21 PM by Awdax »

From what I remember, there were no options, there was just plain, fun, zombie shootouts. I think you just changed things through a .cs file or through / commands

Thanks, I couldn't remember. The only server commands were the sleep command, cast command, and start a zombie game command.

So I guess I just need to clean up the scripts, test them, and organize it. I would turn the settings like the time limit, enable zombies, player zombies etc. into RTB Prefs, but honestly, I have no idea how.
« Last Edit: October 15, 2011, 11:27:36 PM by Awdax »

I just downloaded the thing


OH MY GOD SO MUCH NOSTALGIA

Yes, it's fun. It will be better once I fix it up and polish it.

I'm going to remove some things though if that's alright, like the sleep command and the briefcase since it isn't being used. Should I use v8's Propane Tank, or replace it with Rotondo's current one from Left 4 Block? I think the one from L4B is a updated version, so it would be better.