Author Topic: v8 zombiemod source  (Read 17739 times)

I remember trying to get this to work when I first joined.

Sweet Jesus the memories of V8 zombies on Beta City.

I thought I would be safe in my castle tower but the zombies formed a super zombie wall and took me down.

Something has come up, for some time I will only have access to my laptop on the weekends. I don't have as much time to work on this as I thought I would.

As for the bugs. I'll setup the script so the zombies don't stack as much, I already fixed the console errors, at least some. The rest of the console errors are coming from base/server/scripts/allGameScripts.cs, not sure why. The others that have to do with the zombie spawn, I'll take a look through the script and fix that.

As for the teammate damage, when someone joins the server, and the player becoming a zombie on death, I'll take a look through the script for anything wrong, and add some fixes. I also noticed the minigame reset issue, and will fix that as well. I appreciate the bug reports.

As for the bugs. I'll setup the script so the zombies don't stack as much, I already fixed the console errors, at least some. The rest of the console errors are coming from base/server/scripts/allGameScripts.cs, not sure why. The others that have to do with the zombie spawn, I'll take a look through the script and fix that.

The zombies jump almost all of the time they don't even attempt to walk. But if you were to change the jump force you may be able to prevent stacking.

As for the teammate damage, when someone joins the server, and the player becoming a zombie on death, I'll take a look through the script for anything wrong, and add some fixes. I also noticed the minigame reset issue, and will fix that as well. I appreciate the bug reports.

Actually I found out I didn't have gamemode zombie playertype on. When zombie joins a server they should become a zombie, there is no teammate damage but velocity affects teammates.

The only issue with players becoming a zombie so far is the CTRL K issue on start but that can be fixed with the toggle Self Delete script.


Bump of hope becose I want this so hard!

I'll take a crack at this.
I sloppily ported this for a couple of rounds around v14 or something. Formatted twice since then.

List-
What works:
-Apfinder (mostly)
-Zombie spawning/damage/brick breaking
-Starting and ending, timer, all that stuff

What doesn't:
-Pretty much nothing.

Bugs:
-Resetting doesn't unzombify players. The hotfix for this is to actually reset the minigame.
-apfinder.cs points to a no longer existent function in allGameScripts.cs
-Melee weapons half work. They don't do damage before a zombie is killed, but they do damage after. This bug has been here since v8 in various forms.
-Only the minigame owner can damage zombies in multiplayer.

There's so much random stuff in here that's absolutely useless. Look at this function:

Code: [Select]
function servercmdcast(%client,%sand){
if(%sand $= "sandwich"){
Messageclient(%client,'0',"You cast a sandwich, but badspot takes it before you eat it.");
}
What's the point of this? Is this an unfinished feature? The forget is going on here?

Anyway, the mod pretty much works just like it used to. Lots of bullstuff console spam here, useless functions there, and a weird bug that makes melee weapons useless in the first round.

Regardless, I want to fix them. God dammit.
« Last Edit: November 25, 2011, 06:34:23 PM by Kaphonaits »

So we got two sort-of working ports now. I feel we are really close to finishing the port.

So we got two sort-of working ports now. I feel we are really close to finishing the port.
Getting there. Gonna use text for the CI images now.

Awdax port had some issues you should look into.

Zombies always jump

Missing CI icons

player zombies spawn at regular player spawns

That ctrl+k issue with player zombies

Here is the v8ZombieGamemode that has been sitting on my desktop for a while. I forget what I fixed, I just know it's a small update from the one a few posts back.

Kaphonaits, feel free to use mine or take a look at what I already have done, as I can no longer continue to work on this. My apfinder edit works fully.

I don't want to see this die, I'm glad someone else is picking it up. Good luck.

Are these the zombies that make that "ehh!" "ehh!" sound?

Did the code have to be rewriten or just heavily modified?