Like, what kind of textures do you use, are you intending that to be transparent like a decal and such. Also, can you see the name of the texture in the material list of the exporter?
Someone explain to me how UV mapping works in Blockland. I have a model which I have UV mapped correctly. When I export the texture isn't there.
Wait, when you export and try it in-game, the texture isn't there?
Okay, when I export a model it gives me the .dts.I would like to ask how do I get the materials and possible textures.
Make your own topic. It just saves the material names in the dts, you gotta create the textures externally.
You're sure that the texture you're using is in the add-on's folder? I can't really think of anything else besides the fact that you're using Blender. XD Try a re-export as well.