Author Topic: Script_LateJoin  (Read 6285 times)


Killing the player would make them lose points, but I guess it doesn't matter if the round is continually reset.

Very useful, thanks!

hi cucumberdude! i'm man444 ingame (the one without clan tags)
« Last Edit: May 23, 2011, 11:39:24 PM by bob12378 »

hi cucumerdude! i'm man444 ingame (the one without clan tags)
Hur Dur he probably knows.

Hur Dur he probably knows.
Two 'R's please. It looks better.

Two 'R's please. It looks better.
Less pony avatar please. It looks better.

Freaking My Little Pony. Since when did that stuff catch on anyway?

Freaking My Little Pony. Since when did that stuff catch on anyway?



Something like may first.

Because this makes it easier
After one of his add-ons nearly screwing over my BL installation, I have no reason to trust him or his scripts. Nor do I need this.

After one of his add-ons nearly screwing over my BL installation, I have no reason to trust him or his scripts. Nor do I need this.
You probably screwed something up.

yeah, it works on cucumber's server, it's really useful

After one of his add-ons nearly screwing over my BL installation, I have no reason to trust him or his scripts. Nor do I need this.
then don't use the addon

I've been looking for something like this.

Finally, I don't have to kick people who just join.

(delay 0)OnMinigameJoin>Self>ifVariable [timesup] = 1
(delay 0)OnVariableTrue>Player>Kill
(delay 0)OnVariableTrue>Client>ChatMessage "You joined too late!"
(delay 0)OnMinigameReset>Self>modVariable [timesup] = 0
(delay 30)OnMinigameReset>self>modVariable [timesup] = 1

Why should I download this? And don't say more time, because there's a relay mod for that.

Why does everyone have to go "Variables defeats actual scripting ability. :cookieMonster:" in 60-80% of Add-On topics? It's really loving annoying. Besides that, by now, most people are easily disproved by the fact that Variables is usually the long way in their examples.