Before I go in detail to how the game works, I'll pepper this post with pretty pictures, and perhaps a video or two.






VIDEOS:
Intro Cinematic:
http://www.youtube.com/watch?v=Mk4wEAO07hMNorthern Strike Trailers:
1 2 3Fan-made NS Showcase:
http://www.youtube.com/watch?v=LpMqQ6b6j6ATitan Trailer:
http://www.youtube.com/watch?v=m0Xz47SzDS4Titan Training Video:
http://www.youtube.com/watch?v=0x9m58Vol1cThis is by far my favorite Battlefield game of all time. If you hop on a good server, it is some of the most fun you will have online. The atmosphere, the visual style, and the music are all phenomenal IMO. And the gameplay of course.
I'm going to assume most of you have either played Battlefield 2 or at least know of it, and 2142 is pretty much more similar gameplay in a completely different setting. The kit loadouts slim down the seven or so classes from BF2 into four classes that somewhat overlap. Specifically:
Engineer and Anti-Tank from BF2 became the 2142 Engineer
Assault and Medic are now just Assault
Spec-ops and Sniper are the Recon class
Support gets a shotgun. (And a sentry gun and a portable shield and a
And now there are more unlocks than just guns. For example, assault gets smoke grenades, a rifle mounted shotgun, a rifle mounted rocket launcher (it's not what you think, it's more like an airburst grenade launcher), and the defibrillator in addition to a light and heavy assault rifle. This kind of kit flexibility lets you change your loadout specifically to the needs of your team.
Big long summary of Titan mode below.
I hate using this word, but Titan mode is epic. It goes from a regular ground control skirmish to a multi-layered battle in no time flat. It's like a layered cake only the cake is made of explosions and violence and it tastes oh so delicious.
Titan mode starts out rather simply, with the ground battle, which plays out a lot like your run of the mill conquest game (which is still awesome). Like conquest, the control points/command posts/flags are spawn points. Unlike conquest, they are missile silos that fire at the enemy titan at regular intervals, bringing down the shield and eventually destroying it. The titan can be moved around by the commander to help defend friendly silos or to attack enemy ones (although some servers disable movement as two titans right next to each other causes lag) using its' four turrets that essentially saturate an area with explosions. Oh yeah did I mention that titans are essentially flying battleships? Because they are.
Anyway, once a titan's shield is down it starts taking hull damage from incoming missiles. Once it is destroyed, the other team wins. However, destroying a titan with missiles is a lengthy procedure, and it is often better to board the enemy titan and destroy it from the inside. This is where it gets insane. There are like three separate battles going on at once at this point. There's the ground forces trying to secure the silos, the gunships trying to stop the APCs and air transports from landing troops on the titan, and the troops already on the titan trying to destroy the reactor consoles and eventually the core. Then the titan begins exploding and everyone has around twenty seconds to get off before it goes kaboom. It doesn't really matter if you get off, everyone "dies" at the end of a round anyway and the titan's final explosion is in a post-game cutscene, but if you are on the team that blew it up and you get to the ground before it explodes, you get a shiny pin.
Oh yeah, there was a ten dollar expansion released a while ago, called Northern Strike. It was awesome, and well worth the extra money. But as of the 1.51 update, it's free!
BUY THIS GAME
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