Author Topic: Supreme Guy's really unentertaining Freelancer Longplay series  (Read 352 times)

Howdy blokes and sheelas and all of you imbetween, A while back I started filming hour-long sessions of me playing cult classic "freelancer" with commentary on my actions. Typically called let's plays (or in this case long plays).
I'm not really accustomed to posting my minor projects anywhere aside from youtube due to the fear of everyone becoming ultra-critical and flaming me into the next dimension, but I wasn't getting enough attention so I thought I'd ridicule you all with the first few parts of my Freelancer Longplay.

Part 1 - voom
Part 2 - Laagfefgh
Part 3 - NOTTHEREANYWHEREBUTTHEREOGODP LEASENOWIMPER
Part 4 - le rock of space

Info
What the chicken nuggets is Freelancer?
Quote from: Wikipedia
Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.

In the game, players take on the roles of spacecraft pilots. These characters fly single-seater ships, exploring the planets and space stations of 48 known star systems. They also engage in dogfights with other pilots (player- and computer-controlled) to protect traders or engage in piracy themselves. Other player activities include bounty-hunting and commodity trading. The single-player mode puts the player in the role of Edison Trent, who goes through a series of missions to save the Sirius sector from a mysterious alien force. In multiplayer mode, players are free to take on any role and to explore anywhere from the start.

Originally, Roberts promised features such as automated flight maneuvers, dynamic economies, and a multiplayer mode that could host thousands of players, but diminished versions of these features were implemented in the final release. The game's initial technical demos impressed reviewers, but after the Microsoft buyout and Roberts' departure from Digital Anvil, critics had doubts about the game. Reviewers judged the final product technically good but failing to fulfill their initial expectations.
Jee, I'm totally not lazy

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Anyways, looks berry interesting. Might look into it some more.