Author Topic: Portable pirate hand cannon.  (Read 3856 times)

Medieval Blockland needs more weapons other than just swords, right? Medieval is perhaps one of the most neglected time periods to even have decent add ons from other players.

So my suggestion is a tiny cannon that shoots cannon balls. It should probably have the same firing style as pirate cannon but a little faster.



I can't find any good pictures, so here is a fisher price pirate!


If you are going to copy this design you should make only one handle instead of two. That way you won't have to add hands to the weapon.
« Last Edit: May 22, 2011, 11:07:59 PM by Lørd Tøny »


No its useless.

forget you, we don't have any medieval-ish weapons. I'll tell you this, it's much more effective than bows and spears.

You make add ons though so why dont you make it?

You make add ons though so why dont you make it?

I only make maps. I port old weapons.

Get out of my topic.

If you are going to copy this design you should make only one handle instead of two. That way you won't have to add hands to the weapon.
A) I'm going to do it like the minigun...

B)

That looked better than I thought it would.

Whoops, I forgot about minigun style holding.
« Last Edit: May 22, 2011, 01:31:14 PM by Lørd Tøny »

Just use a minigun model with a edited bullet and server cs.

Just use a minigun model

That's not a medieval or pirate cannon.

That looked better than I thought it would.


Just use a minigun model with a edited bullet and server cs.
You're stupid.

Damn, Khoz always beats me. He's always one step ahead of me.

Looks like Santa with a halved black man.



How well can you implement the pirate cannon script with it?



How well can you implement the pirate cannon script with it?
Hrm, fire rate, power, and stuff?

-snip-

How well can you implement the pirate cannon script with it?
1. Take Mininuke Script
2. Alter it to be weaker.
3. Use Pirate Cannon projectile code for cannon
4. Package and profit.