Author Topic: Mirror Hallway  (Read 3214 times)

I love it when people do this with bricks, it's so fun to do too

the issue with your build is that for the floor that the player is walking on uses regular plates.  Use right-side-up print plates and upside-down print plates to create the illusion, otherwise it just looks like a glass floor with another floor to it.

And as Daenth had said earlier in the thread, use lights.  This makes it more realistic in appearance.

And for the upside-down bot, why not just have someone recreate the blockland player playertype by flipping the model upside-down.  This would look like a person walking upside down.  Special events would also need to be made* so that the bot keeps the same axies of rotation.

the * was unless the player starts right above the bot and then have the bot's eventing be:
    onbotdetectenemy?--bot--setbotmovement--followplayer

basicness

the issue with your build is that for the floor that the player is walking on uses regular plates.  Use right-side-up print plates and upside-down print plates to create the illusion, otherwise it just looks like a glass floor with another floor to it.

And as Daenth had said earlier in the thread, use lights.  This makes it more realistic in appearance.

And for the upside-down bot, why not just have someone recreate the blockland player playertype by flipping the model upside-down.  This would look like a person walking upside down.  Special events would also need to be made* so that the bot keeps the same axies of rotation.

the * was unless the player starts right above the bot and then have the bot's eventing be:
    onbotdetectenemy?--bot--setbotmovement--followplayer

basicness
It would walk in circles if you stopped moving.

Truced made a script before to automatically mirror a brick under Slate when it was built.

It would walk in circles if you stopped moving.

that's why i had said special eventing would need to be made in order to keep the bot on certain rotational axies.
Truced made a script before to automatically mirror a brick under Slate when it was built.

It broke after some Blockland update awhile ago.

problem solved 

How did you do it? It looks cool but makes me dizzy.

How did you do it? It looks cool but makes me dizzy.

Clear plates for walking and the same build underneath the walkway.


Look closer.

I see no obvious lights, unless ambient lights were used, then I might see them.

I see no obvious lights, unless ambient lights were used, then I might see them.
I used lights to have the bricks very bright, considering this was built in slate.
However they are hidden under the floor/roof

« Last Edit: February 06, 2013, 03:51:39 PM by Lunar »

the issue with your build is that for the floor that the player is walking on uses regular plates.  Use right-side-up print plates and upside-down print plates to create the illusion, otherwise it just looks like a glass floor with another floor to it.

And as Daenth had said earlier in the thread, use lights.  This makes it more realistic in appearance.

And for the upside-down bot, why not just have someone recreate the blockland player playertype by flipping the model upside-down.  This would look like a person walking upside down.  Special events would also need to be made* so that the bot keeps the same axies of rotation.

the * was unless the player starts right above the bot and then have the bot's eventing be:
    onbotdetectenemy?--bot--setbotmovement--followplayer

basicness
The bot wouldn't move fast enough to keep up because all bots walk slow.

It's good, but for some reason I don't like it. :/ I can't put my finger on it.
Yeah, I think it is the fact that one side of lit up, and the other isnt

The bot wouldn't move fast enough to keep up because all bots walk slow.
Wow, no responses.
EDIT: Did I just kill this topic?
EDIT2: Yup.
« Last Edit: June 04, 2011, 09:07:12 PM by GLaDOS (Portal) »