the issue with your build is that for the floor that the player is walking on uses regular plates. Use right-side-up print plates and upside-down print plates to create the illusion, otherwise it just looks like a glass floor with another floor to it.
And as Daenth had said earlier in the thread, use lights. This makes it more realistic in appearance.
And for the upside-down bot, why not just have someone recreate the blockland player playertype by flipping the model upside-down. This would look like a person walking upside down. Special events would also need to be made* so that the bot keeps the same axies of rotation.
the * was unless the player starts right above the bot and then have the bot's eventing be:
onbotdetectenemy?--bot--setbotmovement--followplayer
basicness