Author Topic: AntiBlockheads  (Read 1398 times)


Because pointing out others' errors makes you cool.
NINJA EDIT: page 2

Idk about a player type like this but events for this could do it.  Even so, with the current events, you could have the bot follow almost everything you do.

Set up two 10x10 areas of 1x1 plates.  Event each plate on one of the areas with:

Onplayertouch-namedbrick--antiblockhead--setbotmovement-gotobrick-antibrick1


And have the anti blockhead's spawning events read:

Onbotspawn-bot-setbotaim-nearestplayer

Now the blockhead will follow your movements along the mounted x and y axis.  The only problem would be if you rotate to walk anywhere.  This could be more easily resolved with making a mounted axis moving playertype.  Lol this playertype could be used for the old spaceship shooting games.

Well, I've been trying to make this through events. I made a spawn area with glass walls to see two identical hallways. Each with tile covered floors. The tiles are what are evented. The bot spawns on one side, and the player, the other. But so far, after trying to make it look good, and adding a bit of pizazz to the tiles, to make them a little more futuristic, I've only been able to event 7 rows of tiles. So this is great fun if you like running in circles. It's extremely tedious since you have to event every single one of these tiles, and if you want a moderate sized room, or hallway or something, it's going to take hundreds of tiles.

That would be awesome. Everyone can have a dark side...

Well, I've been trying to make this through events. I made a spawn area with glass walls to see two identical hallways. Each with tile covered floors. The tiles are what are evented. The bot spawns on one side, and the player, the other. But so far, after trying to make it look good, and adding a bit of pizazz to the tiles, to make them a little more futuristic, I've only been able to event 7 rows of tiles. So this is great fun if you like running in circles. It's extremely tedious since you have to event every single one of these tiles, and if you want a moderate sized room, or hallway or something, it's going to take hundreds of tiles.
This is what they made duplicater for

Freetime is spent well.

This is what they made duplicater for
Duplicator won't work in this case. For every tile, an event has to be made so when you step on that tile, the bot will go on the anti-tile. If I just use duplicator, then when I step on any tile, the bot will just go to the same 1 tile. So I have to go to every tile and change one event, and go to every anti tile and name it something unique. Very tedious

Duplicator won't work in this case. For every tile, an event has to be made so when you step on that tile, the bot will go on the anti-tile. If I just use duplicator, then when I step on any tile, the bot will just go to the same 1 tile. So I have to go to every tile and change one event, and go to every anti tile and name it something unique. Very tedious
Good point.... Yeah that might take awhile

Not to mention, if you jumped to another tile then ran around or kept jumping, the bot would be behind trying to catch up to your current location. At that point you could get the bot stuck on something.

I wanted to make this sorta thing a part of a unique challenge I was making. I wanted it to be a challenge with things that weren't overdone, like jumping from platform to platform. Anyways, I saw this, and it's pretty unique, so I started off with it.