I disagree, Blockland doesn't have enough violence. I propose that RTB 2 include the following:
We should have realistic gibs; If you get shot in the arm, your arm should fall off and bleed. If you've ever played Counter-Strike (or any goldsource game with lots of blood physics) with the gravity really low, and killed someone, you probably noticed that their blood sprays out sort of like fireworks. We need that effect. If you have low health, you should dribble a trail of blood on the ground. When you kill someone, there should be an option to eat their bodies for more health. If you don't eat them, their body should have a 1 in 500 chance of becoming a zombie. The zombies have chainsaws for arms, and when they attack you, you get chain sawed, Gears of War style. Water should be inhabited with leeches, and when you die, you should make a red splotch on the water surface.
No, I don't think we really need this much violence. But really, I don't see that much wrong with a Molotov roostertail. GTA isn't the only game with them, and I bet it wasn't the first either. Its all just comic violence anyway.
And Molotov roostertails are really, really cool. :D
Actually, Lowe's (a hardware store, for those of you outside the US. They are opening a few stores in Canada and Mexico soon.) happened to be selling glass bottles filled with a mixture of some flammable fluid, I forget what exactly. Instant roostertails!