Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1146194 times)

Poopy Joe's Protection
+After 2 kills with the rocket launcher, shotgun minicrits for 6 seconds.
-50% clip size

I'm sorry, I think you missed the bugle part of the idea

they should make double weapons
like the same weapon occupies both slots but it handles two jobs
example: a weapon for the spy that replaces the revolver and knife:
a ballistic knife
(no, blops not intended)
after a successful backstab, weapon can be fired for an instant kill
projectile must either be retrieved from victim or resupplied at a locker
(dispenser not allowed)
firing the projectile resets the firing ability (must get another backstab to fire again)
« Last Edit: June 30, 2012, 05:49:30 PM by Jairo »

it's supposed to be a buff banner smashed into a shotgun

it's supposed to be a buff banner smashed into a shotgun

Yes, a mediocre buff banner and a mediocre shotgun, together.

Left click for shotgun, Right click for bugle

Yes, a mediocre buff banner and a mediocre shotgun, together.

Left click for shotgun, Right click for bugle
I can make this happen, you know


How.
Some 3-d modeling and some other stuff PUT TOGETHER INTO AWESOME


got 4 keys, uncrated with 3, traded 1 for a scorched key
http://www.tf2outpost.com/trade/2509192

Some 3-d modeling and some other stuff PUT TOGETHER INTO AWESOME

Do it and I will love you forever

I got a towering pillar of hats <3

Fount a weird bodygroup glitch when using a melee weapon while wearing the Lumberjack Shirt...


it seems valve updated the heavy model or something
every heavy using melees has their upper torso remain stationary but their legs move as normal
perhaps the lumberjack shirt required some editing, and that forgeted up the coding?

Valve added the "Heavy Shirt" bodygroup when the shirt was implemented ingame.