Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1140390 times)

Still waitin' on Kong King, Valve

When I play Medic I end up spychecking more than a Pyro
medic priorities:
1. develop ubercharge
2. heal all teammates that request assistance to build up said charge
3. prevent being killed whilst healing a teammate who is in combat

pyro priorities:
1. w+m1
2. set on fire
3. airblast into corner
4. axtinguish/reserve shooter

alright I think I have an idea for a couple models I'm gonna submit to the workshop
1.

for the scout, a pistol with an extended magazine. obviously I can't decide the stats.

2.

for the heavy, a "brain jar" type hat.

That first one's gonna have some major clipping

That first one's gonna have some major clipping
with what?

« Last Edit: August 10, 2012, 04:22:44 PM by Mr. Jelly »





Left hand
oh, thought you were gonna say with the reload animation or something
hmm
is there a way to reposition the hand for that specific model?
OH MY GOOOOD NOSTALGIA HOLY forget
C: evil con carne is badass

And by the way, Engineer holds his pistol like that in the world model when he backpedals

And by the way, Engineer holds his pistol like that in the world model when he backpedals
fuq.
is there a way to reposition the hand for that specific model?

What paint makes an Anger worth more?



What paint makes an Anger worth more?
black/white
but you'd be better selling both side by side

black/white
but you'd be better selling both side by side
Ok, thanks

EDIT:

What paint is worth more?

A Distinctive Lack of Hue

or

An Extraordinary Abundance of Tinge
« Last Edit: August 10, 2012, 04:40:28 PM by blockguy123 »


>Playing as Engineer
>Disguised Spy walks up to me
>Amby headshot
>Level 3 Sentry is 10 feet away

http://wiki.teamfortress.com/w/images/b/b9/Engineer_specialcompleted10.wav