Author Topic: 1 vs All Gamemode  (Read 1424 times)

Team "All"
>Edit Team
>>Sort Weighting *Set to whatever

Example: If one team's weighting is 1 and the second team's is 30, the first team will gain 1 player for every 30 the second team has.
It's just a ratio.

Thank you.

Using team weighting, all I'll need now is a way to automate the teams to switch when an event happens.

How about this.

1 vs 20

The 1 has to kill all 20 to win.

The 20 has to kill the 1 to win.

Round resets when either side wins and a new 1 is picked.


This wouldn't be hard for me I can take down 30 people in a row with the old school rifle.

How about this.

1 vs 20

The 1 has to kill all 20 to win.

The 20 has to kill the 1 to win.

Round resets when either side wins and a new 1 is picked.

That sounds stupi-

This wouldn't be hard for me I can take down 30 people in a row with the old school rifle.

Oh ok you just want it easier for you and not for everyone else.
I get it.

Can't we just have a gamemode where 1 team has only 1 player and the other team a setting/however many other players are in the server so it's not limited?

Oh ok you just want it easier for you and not for everyone else.
I get it.

What the forget are you talking about? 1 vs 30 is still hard for me but I can still manage to do it.

Can't we just have a gamemode where 1 team has only 1 player and the other team a setting/however many other players are in the server so it's not limited?

That was my request from the start.

You can weight the teams, as I've found out, so that you have one team with 1 person on it, and the other team with 31 people on it, providing you have a max server limit of 32. If your server limit is less than that, then adjust the second team accordingly.

It could be easily done.  The only thing needed is a way to randomize teams.

i have everything set-up for it, just making a build now.

i have everything set-up for it, just making a build now.

I have a build, I just need the "minigame". How'd you do it?

siege and team balancing.

siege and team balancing.
Really? I don't think that's possible because player count varies and thus the ration will eventually end up with more than one or none on the 'one' team.

This would be a really easy mod to make, I'll look into it.

Change the team Weightings
One person team:
1
Multi:
31(For max standard number of players)

Change the team Weightings
One person team:
1
Multi:
31(For max standard number of players)
I don't know if that would work. Wouldn't all players (up until the server has 32) be put into Multi?

I don't think TDM forces a minimum playercount per team.

siege and team balancing.
...
>Siege has teams.
>Capture is a goal for the 1.
>Teams randomize on minigame reset.

...
>Siege has teams.
>Capture is a goal for the 1.
>Teams randomize on minigame reset.

exactly. it's even got kind of a sabotage/stealth thing going, using the killer hider and local chat mods. there's, for example, a water processing plant that the 1 can capture to disable some evnted lights and alarms in the all's facilities. the only problem: siege doesn't have a lives field. i'm probably going to try and make a work-around for this, be it copy pasting code or using events to relocate deadies when they respawn. in fact, this reminds me, i'mma go make a quick suggestion thread requesting someone who actually knows what they're doing to add in a lives feature for siege.

Thanks so much for your support. I'll try out your suggestions to see if they do what I need them to.