Everything that's wrong with your mod is what makes truce's better.
Such as your mod allows big bricks like cubes and baseplates being broken (naming it static is irrelevant, they shouldn't be salvageable in the first place). Bricks can be repaired to a max of 500 (that's too high). Don't forget the buildstairs();/buildwall(); exploit which allows anyone to duplicate stairs with just one brick. Then you give in admin commands to allow admins to bypass salvage so admins can build normally (like we need more ways to make salvage unfair). Truce's salvage doesn't break bricks with any names on it, yours doesn't break bricks only named static. Your method ruins builds that had specifically named bricks for events.
Oh and then most annoying part of all. The only way to manually drop bricks in your mod is to select each one and type in /drop. Truce's method drops bricks by pressing ctrl+w, which is much easier and convenient.
I can keep going on and on why Truce's salvage is better, but I rather focus on getting this checkpoint released separate with or with out you.
Removing the buildstairs and buildwall, as well as making cubes invulnerable, and setting max health as an RTB pref seems really easy. Names aren't broken at all by the mod, I'm not even sure what you meant there, and dropping bricks with crtl-w would break normal tool dropping.