Author Topic: The BioShock Pack- More Scripters still Required  (Read 5715 times)

« Last Edit: June 06, 2011, 12:13:52 AM by Alphadin »

Frost, tell me when you're making your own topic.

I've been thinking about how upgrades are supposed to work.
What about there's a gui that opens up at a Power to the People station,
and when you press an upgrade button for say, the revolver, your old revolver item
will be taken away and the appropriate upgraded stand-alone item is added to your inventory.

I've been thinking about how upgrades are supposed to work.
What about there's a gui that opens up at a Power to the People station,
and when you press an upgrade button for say, the revolver, your old revolver item
will be taken away and the appropriate upgraded stand-alone item is added to your inventory.
That sounds like a good idea, are we going to have a custom brick for Power to the People?

No Power to the People machines, please. That's FAR, FAR more complex than we should think about now. In fact, it should be the very last addition, to organize everything else we will have made. No, don't think about that yet, PLEASE.

No Power to the People machines, please. That's FAR, FAR more complex than we should think about now. In fact, it should be the very last addition, to organize everything else we will have made. No, don't think about that yet, PLEASE.
Ok, lets work on the base weapons now.

Are there any models actually done?
EDIT:
Eve should rely on jet fuel.
That way we have an already blue display.
« Last Edit: June 06, 2011, 11:19:34 AM by Alphadin »

Are there any models actually done?
EDIT:
Eve should rely on jet fuel.
That way we have an already blue display.
Kind of like the old health and magician playertypes?

I think we have the pistol, wrench and Captian Crazy made the Chem Thrower.

Yes, revolver model is completely finished.

If people could send me the models, textures and (If any) Sequence names (Animation names) I could start scripting, making CIs, and weapon icons.

Another note:
We could use zombie mod to make Splicers appear in waves and stuff.

Another note:
We could use zombie mod to make Splicers appear in waves and stuff.

Rather we be independent. Besides that, Zombies and Splicers have different motions and such. Splicers would have more intelligent movement since they're not brain-dead.

Rather we be independent. Besides that, Zombies and Splicers have different motions and such. Splicers would have more intelligent movement since they're not brain-dead.
Good point, but I think we should use zombie mod for testing(when something is finished) sakes.

Good point, but I think we should use zombie mod for testing(when something is finished) sakes.

Although we can't take any code from it without permission if the code makes sense for ours. Meh.

Although we can't take any code from it without permission if the code makes sense for ours. Meh.
Use the zombie mod for AI mods?