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Author Topic: Project Zomboid: A Zombies RPG with elements of Action and Morality!  (Read 34659 times)

Project Zomboid is an upcoming indie game based around a outbreak of a zombies virus. While many other games just focus on shooting, Zomboid has elements of scavenging, rpg, and diplomacy. After you finish the tutorial by having Kate die (You heal her then she gets shot or you smother her) You are free to explore.



A man fighting zombies with a baseball bat.

There is a craft system, different from Minecraft (obviously, because EVERY GAME THAT HAS CRAFTING IS MINECRAFT-LIKE.) The shotgun has an awesome spread, epic for taking out hordes.



The object of the game is not to survive, it is to try to survive until you die. You cannot win. It's essentially a epic role playing game, chronicling your adventures in a quarantined zone. You will not survive. You will try to, but you will not. You will contribute to defeating the Zomboids, but will inevitable die.



Quote
One thing that’s popped up more than a few times is the prospect of outliving the apocalypse, and siring children to carry on your duties of post-apocalyptic survival.

The first obvious problem to this is the prospect of adding children to the game. Unless we made them invincible, which goes completely against the point of the game we’re trying to make, then having zombies munching on a baby is a little much and exactly the sort of attention we don’t want for the game.

The game starts with you within the confines of a quarantined city. The outside world still oblivious to the truth of what is happening, but this will change. Once they are hit by the apocalypse, those other people will be much more able to deal with the zombie threat. With time to prepare for the situation, or to flee for the frozen tundra where the Zomboids would merely freeze. They may survive. But you are inside the confines of a quarantine, squeezed in with a million zombies, and there’s no getting out. You’re forgeted, if you pardon the language.

Like Dwarf Fortress, the community of which has a motto which is ‘It’s fun to lose’, what we’re offering here isn’t a game where your characters goal is to save the world, find a cure or flee to the promised land.

The goal here is purely to have the most unique and remarkable adventure leading up to your eventual and inevitable demise. One that you can tell your PZ playing mates about, or could chronicle in a blog diary, or record on youtube, or draw a web comic of. A unique and deep story of your final experiences that others will find engaging and enjoy hearing or reading about. So you’re destined to die. Pessimistic and bleak? Perhaps, but what we’re looking to accomplish here is to strip the formal ‘main quest chasing’ mentality of playing the game.

Gameplay is to survive. You start off in a house with a girl next to you, named Kate. Apparently you and her have a relationship. You find cloth in the closet next to you and rip it, creating bandages used to hear her broken leg. After that, you get pain-pills from the adjacent bathroom, and give her some. Now, you go to the workshop, and grab a hammer and some wood, and barricade the safehouse. Next, you grab food, and kill a zombie. After that, you come home. Depending one where you are, you can hide from a guy with a shotgun or engage directly. Kate gets shot, or not if you killed him in time. In order to be rid of Kate once and for all, grab a pillow and smother that bitch for slowing you down. Then sandbox.

AVAILABLE FO' LINUX, MAC, AND PC.

http://projectzomboid.com/blog/index.php/2011/04/project-zomboid-game-length-and-world-timeline/
http://projectzomboid.com/blog/
http://projectzomboid.com/blog/index.php/tldr-just-give-me-the-jist/
It also has co-op multiplayer.

UPDATE MOTHERforgetERS.

Demo released, play it for free!
Mac users, there's a tutorial somewhere on the Indie Stone forums, go look for it you lazy bastards!


« Last Edit: June 28, 2011, 01:02:43 AM by Tomcat »

Sounds like an interesting experience in mortality.

Reserved:

NOTICE: THE GAME IS IN ALPHA. YOU MUST PAY FOR IT. A DEMO WILL COME OUT WHEN THEY IRON OUT BUGS. YOU NEED JAVA.

Sounds like an interesting experience in mortality.
Unfortunately, you must kill Kate in order to progress.

Reserved:

NOTICE: THE GAME IS IN ALPHA. YOU MUST PAY FOR IT. A DEMO WILL COME OUT WHEN THEY IRON OUT BUGS. YOU NEED JAVA.
Can I pay for it right now or do I have to wait?  I'm confused.

Unfortunately, you must kill Kate in order to progress.
That's my computer's name! :O

Also, I saw this when I watched Notch's happy birthday video by Marvin. You see it too?

This better be good. Been waiting for a game like this for ages.

How do I play this now?



Bump for looking like the only zombie game I might play online.

This game is really fun for an alpha build, I went into town throwing molotov roostertails everywhere, thus burning down houses.

I started to cook soup, went upstairs, and then the oven caught fire and I brought Kate downstairs, unbarricaded and opened the door, and suddenly got mauled by zombies.
Was that supposed to happen?

I started to cook soup, went upstairs, and then the oven caught fire and I brought Kate downstairs, unbarricaded and opened the door, and suddenly got mauled by zombies.
Was that supposed to happen?
Lol.