Author Topic: Map2Dif not working :(  (Read 4767 times)

if you're using constructor, then just do file -- > export... ---> map2difplus  (the first one)

then place in your blockland interiors folder with all the textures used.

Tried that, it didn't spawn :(

I found Map2Dif_Plus didn't work at all when I ventured into the world of interior mapping using Hammer. It took me quite a bit of extensive searching to find the debug version, which worked.

Also, .dif is a quick time format as well. See if you have a file with a picture of the quick time logo and DV written underneath it.

I have that kind of .dif file, but why is it a quick time file picture with DV under it?

Well, here's whats been going on, Kajes has been helping me

Quote
Session Start (WingedKirby4:kaje202): Tue Apr 10 17:39:53 2007
[17:40] WingedKirby4: Kaje, since you know how to use Controuctor, have you ever gotten your interiors to show up in game?
[17:40] kaje202: yes, i have one running right now
[17:41] WingedKirby4: oh, how do you do it?
[17:41] kaje202: well what are you doing and ill tell you whats wrong :P
[17:42] WingedKirby4: well, i'm trying to get a blood gulch base into rtb, i export it as a .dif, and i go in game, i open its folder up, i click it, nothing happens, it don't show up, am i supposed to have one of those "null" things?
[17:43] kaje202: what are you doing to export it?
[17:43] WingedKirby4: in controuctor, i hit Export As DIF
[17:43] kaje202: fail
[17:44] WingedKirby4: and how come i can't give a .dts textures?
[17:44] kaje202: use export as legacy dif
[17:44] WingedKirby4: okay, then it'll show up?
[17:44] kaje202: yes
[17:44] kaje202: unless you broke something else ;)
[17:44] WingedKirby4: okay what about the .dts texture problem
[17:44] kaje202: in what?
[17:45] WingedKirby4: controuctor, i hit apply after selecting a texture and selecting my model
[17:45] WingedKirby4: nothing happens
[17:45] kaje202: your not supposed to give it textures in constructor
[17:45] WingedKirby4: do i need the texture to be in the same location as the model after exporting from ms3d?
[17:45] kaje202: i would think so
[17:47] WingedKirby4: okay, lemme try... dang, forgot to save model :P
[17:47] WingedKirby4: do lights work?
[17:47] kaje202: yes
[17:47] WingedKirby4: i got some on the model
[17:48] WingedKirby4: what about mirror suface
[17:48] kaje202: you have to use the map2dif exporter for now
[17:48] WingedKirby4: why
[17:48] kaje202: because they aren't supported by the regular exporter yet
[17:48] WingedKirby4: oh
[17:49] WingedKirby4: map2dif_plus or map2dif_plus_tse?
[17:50] kaje202: plus
[17:50] WingedKirby4: whats the tse thing?
[17:50] kaje202: don't know
[17:50] WingedKirby4: lol
[17:50] WingedKirby4: i cliked map2dif, but it opened then closed with out doing anything
[17:50] WingedKirby4: clicked*
[17:50] kaje202: are you doing it from in constructor?
[17:51] WingedKirby4: its folder
[17:51] kaje202: file, export, export, map2dif plus
[17:51] kaje202: minus one export
[17:51] WingedKirby4: be quite, i know what i'm doing X-D not really though
[17:52] WingedKirby4: no data to export it says
[17:52] WingedKirby4: i still fot my map open still
[17:53] WingedKirby4: whys it saying no data to export?
[17:53] kaje202: it hates you?
[17:53] WingedKirby4: T_T
[18:15] WingedKirby4: curse you ms3d! it closed on me again!
[18:15] kaje202: its probably trying to get you to save more often :P
[18:16] WingedKirby4: i saved a model last night!
[18:16] WingedKirby4: i think its out to get me
[18:27] WingedKirby4: wow, luckly i saved that time
[18:28] WingedKirby4: wth is with ms3d lately
[18:28] kaje202: nothing, must be your computer
[18:29] WingedKirby4: do interiors do transparency?
[18:30] kaje202: i think they do, slate is an interior
[18:30] WingedKirby4: yeah, with a huge interior, figures why i can't kill it, only with editor
[18:30] WingedKirby4: whats digital designer use?
[18:33] WingedKirby4: if you got halo and/or halo ce and halo editng kit installed, you'd see that boarding action's texture has a picture in black and white of a woman holding a cup sitting at a picnic like round table
[18:33] WingedKirby4: no wait
[18:33] WingedKirby4: it look like a normal round table
[18:45] WingedKirby4: does the .dts need to have a bounding box?
[18:45] kaje202: you know i don't think the dts in dif thing works with blocklands version of torque
[18:45] WingedKirby4: woth a shot
[18:52] WingedKirby4: what file did you use, or you didn't use ms3d
[18:53] kaje202: for what?
[18:53] WingedKirby4: to make interiors, what file type
[18:54] WingedKirby4: sorry, not used to makeing interiors
[18:54] WingedKirby4: lol i found a .map exporter for torque
[18:55] WingedKirby4: dang
[18:56] WingedKirby4: didn't work, couldn't use the textures
[19:00] WingedKirby4: yyeah, i'm clueless...
[19:11] WingedKirby4: so do you use constroctor to make interiors, or ms3d to make the model
[19:11] kaje202: constructor
[19:11] WingedKirby4: oh
[19:14] kaje202: (Link: http://img149.imageshack.us/img149/5679/blockland00679jk4.png)http://img149.imageshack.us/img149/5679/blockland00679jk4.p(Link: http://img149.imageshack.us/img149/5679/blockland00679jk4.png)ng
[19:14] WingedKirby4: wow
[19:16] WingedKirby4: if only .dts files would work
[19:16] kaje202: why?
[19:16] WingedKirby4: cause .dts is the only file type i know that can go into constrouctor and keep its textures
[19:17] kaje202: why do you want it in constructor?
[19:17] WingedKirby4: to make it a .dif (which turns into a .dv) for rtb, and maybe retail
[19:18] kaje202: why not just make it in constructor?
[19:19] WingedKirby4: how? i'm just basically testing making interiors right now, and i dunno how to make even a box in controuctor
[19:19] WingedKirby4: i'm using a file i got from the halomaps site
[19:19] WingedKirby4: i just removed the faces that made the terrain and lefth the faces that made the base
[19:20] kaje202: wow, that wont work XD
[19:20] kaje202: making a box is easy in contructor
[19:21] WingedKirby4: i know, but i was just saying that for fun, but seriously, i can't make a bed, cookie, anything for that matter
[19:21] kaje202: well then i guess you can't make difs :/
[19:21] WingedKirby4: T_T

Session Start (WingedKirby4:kaje202): Sun Apr 15 13:23:03 2007
[13:24] WingedKirby4: Kaje, in constrouctor, i save my scene, then i export it using the map2dif thing, but my interior still doesnt show up
[13:24] kaje202: i don't know what to tell you
[13:25] WingedKirby4: T_Tthese interior programs just hate me....
[13:27] WingedKirby4: does it need that pink texture (named null) or something?
[13:27] WingedKirby4: its just a sign
[13:27] kaje202: no
[13:28] WingedKirby4: T_T X ۞
[13:28] WingedKirby4: lol "۞" means more than infinet :P
[13:30] WingedKirby4: Kaje, i'm gonna send you a picture i took using Prt Scr, it'll show mu sign and constroctor, i need you to tell me if anything's wrong
[13:31] *** kaje202 has received Constrouctor.PNG.
[13:32] kaje202: nope its fine
[13:32] WingedKirby4: O.o
[13:32] kaje202: are you getting any errors when you export?
[13:33] WingedKirby4: no
[13:33] kaje202: did you try legacy dif?
[13:33] WingedKirby4: Copying textures to C:/Program Files/Blockland0002/rtb/data/interiors/signs ...
    noswimmingsign57hv.png
    White.png
    OrangeDark.png
    wood1.jpg
 Executing map2dif_plus -o "C:/Program Files/Blockland0002/rtb/data/interiors/signs" -t "C:/Program Files/Blockland0002/rtb/data/interiors/signs" "C:/Program Files/Torque/Constructor/scenes/Sign.map"
 
 map2dif - Torque .MAP file converter
   Copyright (C) GarageGames.com, Inc.
   Program version: 1.0r
   Programmers: John Folliard, Dave Moore, and Matthew Fairfax
   Built: Mar 22 2007 at 14:40:03
 
 
 Loading C:/Program Files/Torque/Constructor/scenes/Sign.map
 Initial texture search path is set to "C:/Program Files/Blockland0002/rtb/data/interiors/signs/"
 
 Successfully opened map file: C:/Program Files/Torque/Constructor/scenes/Sign.map
   Parsing mapfile...
    done.
   Creating BSP...done.
   Marking active zones...done
   Creating surfaces...done.
   Lightmaps: Normal...Alarm...done.
   Resorting and Packing LightMaps...done.
 
   STATISTICS
    - Total brushes:      3
      + structural:       3
      + detail:           0
      + portal:           0
    - Number of zones:    1
    - Number of surfaces: 18
 
   Exporting to runtime...done.
 
  Writing Resource: persist..(C:/Program Files/Blockland0002/rtb/data/interiors/signs/Sign.dif) Done.
 
 Cleaning Up ...
[13:33] WingedKirby4: thats what the map2dif exporter says
[13:34] kaje202: it worked then
[13:34] kaje202: how are you trying to put it in game?
[13:34] WingedKirby4: F11
[13:34] kaje202: are you having it drop at the camera?
[13:35] WingedKirby4: uhh, how can i check that
[13:35] kaje202: its in one of the menus in f11
[13:35] kaje202: you can have it drop at screen center, camer, origin, etc
[13:35] kaje202: make it camera
[13:35] WingedKirby4: oh yeah
[13:35] kaje202: and try again
[13:35] WingedKirby4: nope, did it, tried to spawn it, nothing
[13:36] WingedKirby4: nothing spawned
[13:36] kaje202: well i guess it just hates you then
[13:36] WingedKirby4: T_T
[13:36] * WingedKirby4 passes out
[13:37] WingedKirby4: is this perhaps god's way of saying i should be a modeler not a interior maker?
[13:37] WingedKirby4: btw, i made my gatling gun's animation loop
[13:37] WingedKirby4: it wasn't the animation, it was the fire and reload time i had to fix in its .cs
[13:38] kaje202: i made a minigun
[13:38] WingedKirby4: cool
[13:38] kaje202: (Link: http://returntoblockland.com/kaje/minigun3.png)http://returntoblockland.com/kaje/minigun3.png
[13:39] WingedKirby4: thats a minigun?
[13:39] WingedKirby4: looks like a gatling gun
[13:39] kaje202: nope, google it and you'll see its a minigun
[13:39] WingedKirby4: i thought a minigun was like a pistol
[13:39] kaje202: nope
[13:40] WingedKirby4: oh and when i was experimenting with stuff in ms3d's Tools dropdown menu, i found out how to make stuff flat shaded (models)
[13:43] kaje202: cool
[13:45] WingedKirby4: you do use the "Tile texture generator" or something like that right?
[13:46] WingedKirby4:  Tile texture mapper*

This stinks :(

What's your Xfire or MSN or whatever you use..
(I would prefer Xfire)

Quote
[13:39] WingedKirby4: i thought a minigun was like a pistol

Haha.

It's probably the name that confused him.

you must use retail.  vanilla will not work, in case that's what you're doing.

This is how I use it.

- Open command prompt
- Drag Map2dif into command prompt
- Press Space in command prompt
- Choose which type your .map is (mine is Quake 3 formate so it's (without quotes) "-q 3"
- Press space again
- Drage the .map file into command prompt
- Press enter

A .diff should be made in the folder where the .map is located
Were is cammand prompt?