Poll

What do you think of the Hawkeye model?

Looks great
109 (47.2%)
Its ok, but it seems small
79 (34.2%)
Meh, it isn't too great
23 (10%)
Ewww!
20 (8.7%)

Total Members Voted: 231

Author Topic: Frog's Weaponry (R.3D) "The Face Lift" [UPDATED] Uploaded to RTB  (Read 117762 times)

Uhh, I can't find any new things other then that the Combat MG has a scope.

This isn't much of a content update as much as it is a revamp. The models before were showing my old modeling skills, and I wanted to update the look.

Next public content update will probably be the special ops theme.

And, I think you mean the combat rifle? the combat mg no longer has a scope of any sort.

Also, I've find some bugs. The strike rocket, payload, and .50 cal max ammo is 32. that has been addressed now, and I'm trying to fix the weird jumping that the player does when holding a payload launcher.

Re-download to apply the fixes.
« Last Edit: March 03, 2012, 02:09:08 AM by FrogFreak »

Awesome
I love the models, and it's motivating me to get back to modding even more!

Can we get some pictures? I don't really want to download it and have to look through all the weapons. :l

Yeah, but it will be a bit. I've got some work to do.

Yeah, but it will be a bit. I've got some work to do.
Okay, fine by me. c:

The Payload Launcher makes you superjump now

I fixed that, redownload.

Images have been added.
« Last Edit: March 03, 2012, 06:10:26 PM by FrogFreak »


Reload with the Vulcan makes you holding it with one hand for a little while while the gun is still in deployed modus.

Still one-time-use grenades?
Couldn't you at least go along with that part of T+T? :C
Also, is it me or is the impact launcher using a weird shooting pattern?
I can shoot one, long timeout, then shoot two somewhat fast behind each other..

I've noticed that the vulcan does leave you holding the deployed vulcan with one hand. I don't know of I can really do anything about it.

And I've never noticed a strange firing pattern with the launcher...
Ok, I think I know what you may be doing. I tried out the impact launcher, but I held down the fire button for the first shot, then spammed the fire button, and I did notice that there was a delay before the second grenade, but then the rest fired normally.
« Last Edit: March 03, 2012, 07:58:17 PM by FrogFreak »


I've noticed that the vulcan does leave you holding the deployed vulcan with one hand. I don't know of I can really do anything about it.

And I've never noticed a strange firing pattern with the launcher...
Ok, I think I know what you may be doing. I tried out the impact launcher, but I held down the fire button for the first shot, then spammed the fire button, and I did notice that there was a delay before the second grenade, but then the rest fired normally.
I held down the fire button at first indeed but noticed a long delay so i indeed went to sort of spam the fire button.

Ah, well, all you need for the impact launcher is to tap the fire button. Maybe I could go and review the script and see if there is something in the script that stands out.

Ok, I've looked at the script, and I did notice that one state that follows the fire state has a Transition On Trigger Up, so, the gun will be delayed if you hold down the trigger to long.