Author Topic: FAL Paratrooper  (Read 23316 times)

I could use one of those tiny thingies.
You already have one

I, for one, think its great.

T+T really needs better animation for reloading/equipping, just for looks.


Since people want it smaller and bigger. Maby you can make a download link or the smaller size and the bigger size. Anyway cool gun im downloading i need more reloading guns.


Eh, this isn't very good looking. Looks like you've got some Item problems too.

Eh, this isn't very good looking. Looks like you've got some Item problems too.

do i need to make the text at the top of the OP larger

The clipping and small item model are fixed. Some confusion has occured due to the below replies.
The clipping and small item model are fixed. Some confusion has occured due to the below replies.
The clipping and small item model are fixed. Some confusion has occured due to the below replies.

just to clarify for any new posters.

also, sorry for doublepost; accidentally hit post instead of copy-pasting it into the above message

Enough screenshots for one gun? -_-

The model has an inconsistent level of detail. The tac rail has a stuff ton of polygons and the rest of the model is meh. Im willing to bet that there are more polys in the rail than the rest of the gun combined. Im not saying Im against high poly counts, because believe me Im not, but keep it consistent throughout the entire model.

Too many flat surfaces, not enough colors. Bevel stuff more and add things like bolts and such to give it a better look. Add more color differences, I see three different colors total, and that's counting the hands. Things look better with a good amount of contrast.

Also. Either the hand grips the front of the gun too far forward, or the gun itself is way too long. Also, the hands look like they're tiny compared to the size they should be on the minifig.

Try some of the above. It might help you out.

3/5 Because there are some bugs!

Enough screenshots for one gun? -_-

The more, the merrier.

The model has an inconsistent level of detail. The tac rail has a stuff ton of polygons and the rest of the model is meh. Im willing to bet that there are more polys in the rail than the rest of the gun combined. Im not saying Im against high poly counts, because believe me Im not, but keep it consistent throughout the entire model.

This was based on a picture. There are exactly as many ridges on both of the rails as there are on the picture. There is consistent detail, but you fail to realize that. Plus, how could I possibly reduce the polygon count of what is supposed to be a lot?

Too many flat surfaces, not enough colors. Bevel stuff more and add things like bolts and such to give it a better look. Add more color differences, I see three different colors total, and that's counting the hands. Things look better with a good amount of contrast.

  • Would you like for me to add those god-forsaken smooth faces?
  • Two colors.
  • It doesn't look very detaily because you didn't take the time to look at the gun. The front grip has an interior, as does the upper receiver. On the left of the receiver is some more detail, which you're looking for, but didn't realize, because of Blockland's insensitive lighting.
  • Above bullet. There's bolts on the side. Beveling isn't something that should be done often in Blockland, although I did it around 25 times for this model.
  • I started making this gun with the thought of the OSR, which, if I remember correctly, is only 2-3 colors as well. It just contrasts more because of the way its faces are. They're mostly diagonal, while mine simply stay left, up, right, and down.

Also. Either the hand grips the front of the gun too far forward, or the gun itself is way too long. Also, the hands look like they're tiny compared to the size they should be on the minifig.

I believe it's the former. Also, I had to scale it down in the exporter, which kept me from being able to individually scale each object. The hands were scaled down as well in the process, so they're about 75% the size of a regular hand. Not nearly as tiny as it could potentially get, though.

I'm starting to get bothered by all the critique I'm receiving. If you think you can do any better, PM me and you can have the loving .blend files.

3/5 Because there are some bugs!
...
ARE
YOU
SERIOUS?

if you're talking about the goddamn hands then sure it's a legit complaint but i swear if you're addressing the already fixed small item model and clipping i really don't know what more i can loving do to get you to understand
« Last Edit: June 14, 2011, 06:13:06 PM by YoshiDude »

You have the exact same sound file in the zip two times (semishoot.wav and ffire.wav). You could improve the ironsights and the guns proportions are wrong. You also don't need two .dts files (one with hands, one without). The hands are too small, resize them. The animations are okay, fit to the sound, all in all I would say it is okay.

hey gcat i remember you i was in your topic being a gayboy a few months ago
You have the exact same sound file in the zip two times (semishoot.wav and ffire.wav).
will fix
You could improve the ironsights and the guns proportions are wrong.
don't know how to fix
plus, this (probably too big for img tags)
You also don't need two .dts files (one with hands, one without). The hands are too small, resize them.
too lazy to fix
The animations are okay, fit to the sound, all in all I would say it is okay.
thanks...?
« Last Edit: June 14, 2011, 07:48:42 PM by YoshiDude »

hey gcat i remember you i was in your topic being a gayboy a few months ago
will fix
don't know how to fix
too lazy to fix
thanks...?
You can "fix" the ironsights simply by remodeling them and the whole weapon by moving/resizing parts. And there should be no "too lazy to fix", only a "too lazy to fix right now".

You can "fix" the ironsights simply by remodeling them and the whole weapon by moving/resizing parts. And there should be no "too lazy to fix", only a "too lazy to fix right now".
well, i just don't have the motivation to do it due to everyone's complaints. i'd rather start fresh on a new weapon, even though i took loving days to make this unappreciated model.

EDIT: plus, the whole first impression of "god damn, another stupid gun add-on" puts this below average. i don't even think it's worth making more guns.

EDIT2: especially people like you, bushido, etc. put me to shame with your packs that could even do better individually than what i make. like i said, what's the point? it's just going to get thumbs-downed by lots of people, and repeatedly criticized even for what it's good at.

EDIT3: the whole "practice makes perfect" bit doesn't apply. not here, it doesn't, because the community always expects you to be at the top of your game. in that sense, i'm stuck. why try?
« Last Edit: June 14, 2011, 07:57:26 PM by YoshiDude »